The Wandering Knight
Sergeant

There is a range of mountains in the south east of Caldera that separates Khgerit and Swadian lands. You can go around them, but there is also a pass through them. At the top of this pass is a castle. While at war with the Khanate, I rode right through this pass without being confronted in the least.
I would like to suggest that each town, castle and or village exert some sort of "influence" based on the size of its garrison. Going through this area (outlined or highlighted if the player wants) slows the party down (being careful), and there is a chance you are "discovered" based on the size of your party and distance to the entity in question, where a larger party is easier to discover, and being closer to the entity makes you easier to detect.
If discovered, you will be ignored if they're very friendly towards you, required to pay a tax and or questioned if they're neutral towards you, or confronted if they're not friendly towards you. If they're only slightly miffed at you, it will be a heavy tax, but if they really dislike you, you may be attacked by some militia or something of that nature (there would have to be a method to give them some sort of advantage, perhaps a pre-battle "damage" simulating an ambush before pulling back away from you?)
This would prevent the player from being able to ride willy-nilly where ever s/he pleases, and give war parties an advantage in tracking you down in their own lands. The player too can exert a tax and the like in his own player controlled lands.
I would like to suggest that each town, castle and or village exert some sort of "influence" based on the size of its garrison. Going through this area (outlined or highlighted if the player wants) slows the party down (being careful), and there is a chance you are "discovered" based on the size of your party and distance to the entity in question, where a larger party is easier to discover, and being closer to the entity makes you easier to detect.
If discovered, you will be ignored if they're very friendly towards you, required to pay a tax and or questioned if they're neutral towards you, or confronted if they're not friendly towards you. If they're only slightly miffed at you, it will be a heavy tax, but if they really dislike you, you may be attacked by some militia or something of that nature (there would have to be a method to give them some sort of advantage, perhaps a pre-battle "damage" simulating an ambush before pulling back away from you?)
This would prevent the player from being able to ride willy-nilly where ever s/he pleases, and give war parties an advantage in tracking you down in their own lands. The player too can exert a tax and the like in his own player controlled lands.





