What a coincidence! A friend of mine just spoke about this game this weekMicroProse is back with a vengeance. I've been playing HighFleet lately and it is interesting mix of action and strategy, with a lot of simulation elements. Any game where I'm firing long-range anti-ship missiles based on intercepted communications and radio direction finding before diving into a straight-up SHUMP to finish off the survivors is bound to be unique in a lot of ways.
And I welcome any attempt at simulations
I think this is a delicate balance... because in one hand there's the original vision, and in the other hand the wishes of the communityI just don't get how project managing can be so bad. It shouldnt be so hard to find out what the people want.
maybe more often than not, these two won't go along so well...
A lot of people talk about how bannerlord has turned into a battle simulator. While I don't like this direction, if it's the developer vision I guess there's not much we can do.