Are spears and pikes ever going to be fixed?

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Personally, the most hurtful thing about all M&B is the fact that we cannot attack with spears while blocking. That simply kills any "realism" in a shield wall formation... The workaround in warband was to force spear troops to fall in ranks (#2 #3 and #4) with swords at the shield-wall, not even this was implemented here, which's troublesome.
I don't think we should allow 'actual' blocking and attacking at the same time because it messes up the controls. In terms of realism when you're attacking while holding a shield in your offhand your focus is on attacking and so you're not really blocking with the shield in that moment so to speak, you're our just holding the shield in there to reduce vulnerable target area on your body. The block button is to simulate you moving the shield to actively intercept the incoming blow and this should be differentiated from the case of incoming attack just happening to hit your shield held in its passive position.

I've long been saying on this forum we gotta give shields persistent hit boxes so that they don't only stop melee attack when you hold the block button. The current in game combat animation does show your guy thrusting while under shield cover. This is great but because the current game mechanics shield only blocks when you hold the button, so your opponent's attack goes through your shield like its not there.
 
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I don't think we should allow 'actual' blocking and attacking at the same time because it messes up the controls. In terms of realism when you're attacking while holding a shield in your offhand your focus is on attacking and so you're not really blocking with the shield in that moment so to speak, you're our just holding the shield in there to reduce vulnerable target area on your body. The block button is to simulate you moving the shield to actively intercept the incoming blow and this should be differentiated from the case of incoming attack just happening to hit your shield held in its passive position.

I've long been saying on this forum we gotta give shields persistent hit boxes so that they don't only stop melee attack when you hold the block button. The current in game combat animation does show your guy thrusting while under shield cover. This is great but because the current game mechanics shield only blocks when you hold the button, so your opponent's attack goes through your shield like its not there.
It does not, a spear + shield could be forced into the "bash/kick" attack option, easy.

And I agree with the persistent hit boxes, but for balancing purposes, shields should be made more easy to break by certain weapons.
 
It does not, a spear + shield could be forced into the "bash/kick" attack option, easy.

And I agree with the persistent hit boxes, but for balancing purposes, shields should be made more easy to break by certain weapons.
The reason why attacking while blocking messes ip the controls is because the 'correct' way to fight in mnb is to always hold down the attack button to wait for the opportunity to hit and only tap the block button (while moving your mouse in the correct direction) to parry when necessary. Thenvast majority of multiplayer players use this method. Note that you don't release the attack button in the process unless you see the opportunity to hit the opponent. In other words chances are when you block with shield you're actually holding down both buttons. That's why allowing to block and attack at the same time messes up the controls.

by the way a lot of noobs say mnb combat isnt realistc because look at those huge wind ups. But those arent wind ups. Those are in fact cutting guard positons. holding up attack moves you into high vom tag guard, at least thats the case in warband. Bannerlord anmations are a lil silly atm. Holding down attack moves you into fenestra. and holding left and right attack moves you into posta di donna. You do actually cut from guard postions when fightingn in real life so this is pretty accurate. And just like in real life when you release your cut from a guard position there's no telegraphing at all. This is imo way better than the control scheme in games like Mordhau where you're always in the default idle position, no way of changing guard and when you tap the attack button, a massive wind up animation is played to make the move easy to read for the opponent.
 
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The reason why attacking while blocking messes ip the controls is because the 'correct' way to fight in mnb is to always hold down the attack button to wait for the opportunity to hit and only tap the block button (while moving your mouse in the correct direction) to parry when necessary. Thenvast majority of multiplayer players use this method. Note that you don't release the attack button in the process unless you see the opportunity to hit the opponent. In other words chances are when you block with shield you're actually holding down both buttons. That's why allowing to block and attack at the same time messes up the controls.

by the way a lot of noobs say mnb combat isnt realistc because look at those huge wind ups. But those arent wind ups. Those are in fact cutting guard positons. holding up attack moves you into high vom tag guard, at least thats the case in warband. Bannerlord anmations are a lil silly atm. Holding down attack moves you into fenestra. and holding left and right attack moves you into posta di donna. You do actually cut from guard postions when fightingn in real life so this is pretty accurate. And just like in real life when you release your cut from a guard position there's no telegraphing at all. This is imo way better than the control scheme in games like Mordhau where you're always in the default idle position, no way of changing guard and when you tap the attack button, a massive wind up animation is played to make the move easy to read for the opponent.
I still think that it would be possible by forcing the "shield bash" into a "blocking attack" with the spear, you'd tap it in MP to counter-attack, nothing more. I think it's viable
 
I still think that it would be possible by forcing the "shield bash" into a "blocking attack" with the spear, you'd tap it in MP to counter-attack, nothing more. I think it's viable
Shield bash is already in the game. Just press the kick button when you're holding block. Personally i think shield bash should be activated by holding attack when pressing kick button because you shouldn't need to be blocking to shield bash.
 
You gotta take into consideration "rule of cool".

I believe devs do know how deadly spear can be, they even implemented it's deadliness in earlier testing. They however nerfed spears later on. Why? I think because they want to appeal to general public, and general public is not so keen on spear walls exchanging thrusts, but more about sword on sword heroics, great cavalary charges and so on.

That's why tier 1 infantary have sword, expensive and hard to master weapon instead of spear and shield which were cheaper, easier to use and more deadly on the medieval battlefield. And I think that's why combat consist of huge overhand or horizontal swings, that would be telegraphed and easy to parry IRL.

If you guys want realism, wait for mods :smile:
 
It is weird, because most HEMA people say again and again that overarm grup is rubbish and underarm grip is way better when using spears.

BUT of course, sources show overarm grip all the time. Is it a tropos of the visual art, a remnant of a time where soldiers wore heavier armour and spears needed a lot of thrust and less reach and maneauvrability? Did they use them in a way HEMA people just don't know about?



Your point seems robust.
Over arm does not produce stronger blows than underarm. It is, indeed, actually harder to put your full weight into the blow. Over arm is only more forceful if you only stab with your arm alone and not your full body. Further, you can stab from above in an underarm grip. There is certainly not more an arc of danger.

Several reasons are possible for the archaeological evidence. One, the people fighting were just bad. This isn't unprecedented, the average greek hoplite was entirely untrained, indeed most disdained the idea of training. So they could just be fighting in a foolish, but gut feel way. It is easy to assume perfect competence and sort of map modern conventions onto ancient soldiers (This happens especially with romans and spartans), especially if you aren't actually a historian, but ancient warriors did not have the same contexts that modern militaries do and were beholden, at times, to conventions that seem entirely foolish to the modern eye. I want to note here, again, that the hoplites of greek city states had absolutely no formations, barring the spartans, until well into the peloponessian war. They did not know how to march in anything but a sort of blob, as attested quite well by thucydides. Of all the greeks, only the spartans marched in formation to music.

Another reason may be that the evidence is by people untrained in warfare entirely and just painting what they think would be happening in battle.

A third reason is that moderns are misinterpreting the evidence and that the ancient pottery paintings and sculptures are depicting a man about to throw their spear. This has actually been a point of argument among historians. It is easy to read into archaeology and hard to have certainties.
I'm not an expert, but afaik HEMA is mostly duels, while historically it's mostly shield wall vs shield wall. And in tight formation overarm seems superior. Because your shield doesn't get in the way, you can thrust to the left and to the right freely, and you can attack over enemy shields, and you can throw the spear at any moment, and so on.

Edit: if shields in the front row overlap, it seems impossible to hold a spear any other way..

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See the guy there two handing the spear. Take one hand off and wield a shield. This is the proper way to deliver a higher blow. Underarm provides a great range of motion. You aren't stuck stabbing at gut level and waggling the spear tip in the air.

While the way you phrased that sentence is mild enough, I'm still debating as to what force has to be applied for a spearhead to pierce 3 mm of steel, then find its way through the thick gambeson underneath the plate, and still have enough kick to it to deal significant damage to body tissue. Unless you're fighting with some sort of a poisoned spear, just punching through all that protective gear, which is already a tremendous feat, is gonna do jack to the person inside it. My bet is that a spear thrust from horseback would shatter the spear rather than penetrate plate, although the armor wearer is still gonna be quite unhappy because of the impact (don't quote me on that, I don't claim to have any level of expertise on the matter).

Piercing through chainmail, even higher weave density mail, sounds at least more credible, but debatable nontheless. It isn't like armor was designed to resist slashes and do nothing with other, not edge-based cutting weapons - you still have to overpower the strength of linkage, then the gambeson underneath, yada yada.

A very important point to consider when discussing MnB armor in such context (though it has nothing to do with Hndzm's post, just wanna throw that thought out seeing the direction the thread itself is progressing in) is that buying plate doesn't mean you're wearing it over a bikini - the other undebatably important shock absorbing and thrust-stopping piece such as the gambeson underneath is always implied.

I hate people so casually go "And chainmail only protects against slashing attacks". No, no it doesn't. It's actually very good again speartips and arrows. Like, concentrating force on a smaller area is better at piercing literally every armor ever made in history period. Including tank armor and modern body armor. Plate armor is less good against a spear tip than a sword slash, but no one goes "And thus plate armor was made primarily to block slashing attacks". It's this silly conceit that seems to come from the idea that you can totally just, like, stab through that small hole in the ring that even people who know better get infected by this brainbug. Chainmail was an effective armor against literally anything it was contemporary with. The nature of a thrusting or other type of weapon that concentrates force in a smaller area means that they are always better than a cutting or slashing weapon against armor for the same amount of force applied.

I never said puncturing plate armor was easy. I said it was possible, which it is, and it can be deadly. Spears against plate armor is somewhat anachronistic, a peasant levy wielding spears would run before they fought plate armored knights, and trained footmen would be using two-handed polearms (pollaxe, corseque, halberd, etc), which have far more deadly offense against plate armor.

I remarked about gambeson & chain not being thick enough to stop a spear from hitting vitals if effort is applied, such is not necessarily true for plate armor, unless the specific style of armor had thin spots or a fatal design flaw guiding the spear-point to an opening in the armor(surprisingly not uncommon, such as some Gjermundbu style helmets guiding spears into the eyehole).

It's not really relevant to the game, where there is no true plate armor anyway. Spears should be a viable weapon in the game, right now they have some serious flaws that prevent them from being competitive.
Better be a lot of effort to stab through chain and gambeson. Cause, I'll tell you now, it ain't actually that easy. And indeed, may not be possible against a torso section (chainmail would have different thickness depending on where on the body it was) without repeated blows damaging the rings. And this is if the chain isn't just acting as a supplement to even more armor, like a coat of plates.
I misspoke somewhat about spears through plate armor on foot, the likelihood of you penetrating and killing a knight as a spear wielding footman is incredibly low (praying for cheap armor), but you will be able to leverage the main disadvantage of plate armor, the fact that it deforms and can be made to be more cumbersome than it is protective. A spear driven as deep as possible into a plate cuirass may only penetrate 1mm through the armor, and of course because of the gambeson not reach the knight, but now the knight has a spear driven into his armor, giving leverage and maintaining distance. A similar concept to the pilum, I've shared a video of what they do to shields here previously. (
Edit: Didn't refresh page, vid has already been posted) You won't be fighting much with spears lodged in your armor, and taking time to remove one could get you killed.

In regards to spears or lances off horse, they absolutely would penetrate plate armor and kill the wearer. There is a reason for jousting tournaments the lances were blunted and the armor extra heavy, the force generated from a horse at full charge will give a small spear point deadly penetration, at the very least crushing the armor and leaving the knight unable to move, if not outright killing them from the trauma and broken bones or a quick death from being hit in the head.

Yes, penetrating chainmail is not easy, but very much possible. Even an untrained spearman can deliver a fatal stab through chainmail if their spear has an appropriate thin head and not a broad leaf blade. Once you've made it through the mail, the gambeson is hardly a factor, as the rings hold the spear straight and basically give you leverage to push deeper.





In game, I really wish Taleworlds would be more ambitious. Give us different TYPES of armor that are better or worse vs certain damage types, or more damage types that react differently against higher/lower values of armor, preferably both. Hack damage for axes, as an example, could have higher armor penetration stat up to a certain armor threshold than slash damage for swords, but slash damage gains bonus damage when they deal damage exceeding armor threshold by a certain number. Blunt and pierce could be alternately better vs different types of armor, blunt doing more consistent damage across armor types, but dealing lower value damage, while pierce could possibly completely negate armors such as cloth, leather and cheaper mail and deal higher damage than anything except high value/two handed axes until you reach lamellar and basic plate (coat of plates for Vlandia) armors, where blunt would deal the most damage not accounting for horse speed bonus, which should be higher for pierce weapons.


If the pillum is stuck inside you so far that you can't pull it out, you're, uh, probably already in some deep ****.

Note that the pillum is the name for a very broad array of throwing spears and not all of them had the same design. And most of them weren't made to bend or deform. A long head works fine enough. Notably, it pierces far enough through a shield to hit the person wielding it. also Pillum could be, and were, used just as spear on occasion.

And using youtube videos of random people stabbing random chainmail is not rigorous, considering just how variable in quality modern reproductions of chainmail are. I mean, that last video that mail looks like, well, ****. It's density on the torso is obviously off.

Nah it's just Lindybeige who says that and he isn't really a hema person per say. He's more of a reenactor. You can tell that by the gear he uses when he goes to teach people about spears. He doesn't tell his bois to wear face protection and as a result the head has to be excluded from the target zone which is quite misleading. You MUST be wearing fencing mask and using rubber safety spear tip to understand the effectiveness of the overhand grip. The overhand grip allows you to retract your spear behind you, to prevent the opponent from establishing a bind with your spear, thus making it much harder to parry. And because it comes down from above it has added speed and power making it difficult to parry even with a shield, as the weight of the shield may prevent you lifting it up in time to parry properly, and even with a proper parry it could still bounce off shield edge and hit somebody's face.

Lindybeige isn't really a great source.

The majority of experimental historians that have tested, however, agree that underarm is a superior technique. HEMA isn't super material to this, except in so far as some HEMA groups are run by historians that sometimes use them for testing, but not the most rigorous of tests I'd imagine.
 
I hate people so casually go "And chainmail only protects against slashing attacks". No, no it doesn't. <...>

I like to imagine warriors of the time changing armor sets mid-fight if they saw an enemy with a spear approaching. It's probably the modern gamey rock-paper-scissors approach to armor that's causing the misconception.

Folks wearing chainmail in battle were people, just like us. Different tools, same brains. If they deemed chainmail incapable of protecting the wearer against spears, they sure wouldn't wear it in battles were spears were common.
 
Shield bash is already in the game. Just press the kick button when you're holding block. Personally i think shield bash should be activated by holding attack when pressing kick button because you shouldn't need to be blocking to shield bash.
omg, do I need to draw what I'm saying? lol :fruity:
As I've said, sub the shield bash for Spear+ShieldBlocking attack, that way it won't change **** about "controls". :iamamoron:
Again: We do have shield bash (no **** sherlock!), so all we've gotta do is change the Shield Bash for Spear attacks with blocking for the same controls, excludiing Shield Bash, and instead allowing for covered attacks with Spears + Shield.:iamamoron:
One more time, Shield Block + Kick button = Shield Bash; Change Shield Bash to Covered Spear Attacks behind the Shield; That way, Shield Blocking + Kick Button = Spear Attack without losing the Blocking. :iamamoron:

Let's clarify then:

Shield + Weapon = E button = Shield Bash! (INCREDIBLE! :iamamoron::iamamoron::iamamoron::iamamoron::iamamoron::iamamoron:)
Shield + Spears (ONLY) = E button = Covered Spear Attack (AWESOME! :iamamoron::iamamoron::iamamoron::iamamoron::iamamoron::iamamoron::iamamoron::iamamoron::iamamoron::iamamoron::iamamoron::iamamoron::iamamoron:)

:lol:

PS: I think the AI never uses Kick or Shield Bash/Pommel Strikes, which's bad
 
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YES! Left/right attack direction for spears, faster stabs, a bit higher damage, inherent stagger feature/interrupt mechanism on hit, ability to make spearbraced stance for anti-cav to protect flanks and rears, being able to switch position of hand on the spear by pressing X. ALL OF THIS! Come ooooon TaleWorlds! Make it happen, we know you can do it!
 
3. Some kind of collision for at least enemy troops. If your spear is pointing forward, there should be SOME kind of consequence when a shirtless looter charges throat first into it. I'm not talking about instant death, but some kind of damage with a collision stopping that. It would make a hell of a lot more sense than seeing a rag covered mob phase through your lowered polearm points like they were made of rainbows.
I absolutely agree with this.
 
Over arm does not produce stronger blows than underarm. It is, indeed, actually harder to put your full weight into the blow. Over arm is only more forceful if you only stab with your arm alone and not your full body. Further, you can stab from above in an underarm grip. There is certainly not more an arc of danger.

That makes no sense. PROPER overarm technique (not the awkward and unpracticed "icepick" grip attempts by the likes Christopher Matthews "test" subjects or the amateur historical reenactors you mention) uses all of the muscles used to throw a spear, and that's a lot more than those used for an underam grip.

And furthermore, overarm grip allows you to actually parry with some competence, nevermind the vastly superior angle of attack over a shield.
 
this still is a video game and doesnt necessarily need to be 100% historically accurate; spears have a special purpose in this game which is mostly anti-cav BUT wouldnt agree with you when you say that its not effective against infantry. I've been playing a lot of multiplayer and I always go with a spear when I'm playing inf since:
1. obviously very very useful against cav and literally denies them every charge
2. in a groupfight at least one spear can (from what I've been seen) make the difference and e.g 3 swords + one spear is better than just 4 swords; that is especially true in 2v1 situations
3. I already had duels with a spear and won them by keeping my enemy on distance by e.g jumping etc so it can be useful even in a 1v1 situation

I think the spear is pretty alright, you might change the damage a bit (with a direct hit on an armoured enemy you still get ~31 damage already) if that'd fit into the melee system and wouldnt make it too strong again, because that should be the goal when designing weapons in a video game - not forced 1000% historical accuracy.
 
this still is a video game and doesnt necessarily need to be 100% historically accurate; spears have a special purpose in this game which is mostly anti-cav BUT wouldnt agree with you when you say that its not effective against infantry. I've been playing a lot of multiplayer and I always go with a spear when I'm playing inf since:
1. obviously very very useful against cav and literally denies them every charge
2. in a groupfight at least one spear can (from what I've been seen) make the difference and e.g 3 swords + one spear is better than just 4 swords; that is especially true in 2v1 situations
3. I already had duels with a spear and won them by keeping my enemy on distance by e.g jumping etc so it can be useful even in a 1v1 situation

I think the spear is pretty alright, you might change the damage a bit (with a direct hit on an armoured enemy you still get ~31 damage already) if that'd fit into the melee system and wouldnt make it too strong again, because that should be the goal when designing weapons in a video game - not forced 1000% historical accuracy.
it could, but it would be difficult, certainly not in a M&B. If weaps are to be made realistic, really realistic, then they'd need to add character balance, stamina, and poise. Some games tried and most fail at it, still if not overdone, totally do-able, though armor would be top priority, not weapons. (I mean, as Meta, it would reflect "reality", it's better to have an armor + spear, swords are basically garbage unless you are extremely skilled with them, and also armored). If a video game manages to merge M&B combat with KCD adding those kicks (poise, balance + stamina) it would make for a excellent video game imo, definitely the best medieval combat possible. Though huge battles would be either extremely rare, or non-existent too. Mostly skirmishes
 
it could, but it would be difficult, certainly not in a M&B. If weaps are to be made realistic, really realistic, then they'd need to add character balance, stamina, and poise. Some games tried and most fail at it, still if not overdone, totally do-able, though armor would be top priority, not weapons. (I mean, as Meta, it would reflect "reality", it's better to have an armor + spear, swords are basically garbage unless you are extremely skilled with them, and also armored). If a video game manages to merge M&B combat with KCD adding those kicks (poise, balance + stamina) it would make for a excellent video game imo, definitely the best medieval combat possible. Though huge battles would be either extremely rare, or non-existent too. Mostly skirmishes
I think you didnt get my point.

In my opinion, the purpose of a video game such as Bannerlord is to offer an enjoyable experience with good systems and mechanics; Talewords is free to change and adjust those mechanics to improve the gameplay. Nowhere is said that video games need to display history unless the guys behind it are advertising with a special feel of reality as in for example KCD. So I'm saying that asking to change a mechanic with the argument that this would be more historically accurate just does not necessarily count, especially if this mechanic works fine in the game already, as I stated above.
 
I think you didnt get my point.

In my opinion, the purpose of a video game such as Bannerlord is to offer an enjoyable experience with good systems and mechanics; Talewords is free to change and adjust those mechanics to improve the gameplay. Nowhere is said that video games need to display history unless the guys behind it are advertising with a special feel of reality as in for example KCD. So I'm saying that asking to change a mechanic with the argument that this would be more historically accurate just does not necessarily count, especially if this mechanic works fine in the game already, as I stated above.
yeah, you're right, though I'd like more historical accuracy, makes logic, reasoning and awareness have a larger play in the game, personally I like that, I like to be challenged mentally, not at button mashing, but that's me hahaha

For instance, Warband makes me sleepy now-a-days, too repetitive, BL has the same effect, but I hope that changes with the coming of the full features.
 
So what mods are best for taking care of this for now?
in theses, realistic combat, but it kind of makes archery become slow motion, so I hate it. There are a few others, but I can't say, you have to try them out..
 
in theses, realistic combat, but it kind of makes archery become slow motion, so I hate it. There are a few others, but I can't say, you have to try them out..

Fix the Damn Spears Dude paired with Troop Collision and siege tower and castle stairs fix (both are made by the same mod author and are meant to go together) helps a lot with spearmen in shieldwall formation getting buggered by allied collision and the horrible damage spears do when you don't manage to line the point up directly with the center of an enemy (oops, it went through their eye instead? 5 damage) along with some other combat woes. There are some damage focused ones like Stronger Spears and Sears Rebalanced that buff their damage a bit so they beat swords of equal tiers at piercing. A few of them achieve better speed (mostly attack speed, "loading" a spear thrust is still stupidly slow) and damage by lightening the polearm shafts in crafting_pieces.xml

I'm using these with a combination of armor enhancing mods like Realistic Battle Mod to make metal armor actually worth a damn. Custom Damage has a REALLY awesome feature where you can enable and customize protection by specific material type (plate,mail,leather,cloth), tweaking how each handles different damage types (for example making mail moderately vulnerable to piercing attacks, but almost impossible to cut through), but sadly it's not updated for 1.3 yet.
 
It's a bit jarring to see the most dominant melee weapon for most of human history (spear and shield only being replaced later by two handed polearms like halberds) reduced to a useless thing that your troops are better off magically clipping to their backs... Contrary to popular belief, they also were also very effective against infantry, and not just "anti-cav". I am working on a proto-pike and halberd square and am baffled at how badly both short and long polearms work in this game.

1. Increase thrust damage. It's complete nonsense that a spear does equal or even less piercing damage to a one handed sword of it's weapon tier. A spear has serious mass and leverage advantages over a sword. Thankfully this is simple to fix via modding the crafting_pieces xml.

2. Give spears a left and right overstab angle. Short spears held overarm are easily able to attack over a shield from multiple angles (and hit a lot harder than a sword would). A left and right overhead stab would go a long way in making them less useless.
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Note how these guys are not magically clamping their spears behind their backs and holding their swords instead.

3. Some kind of collision for at least enemy troops. If your spear is pointing forward, there should be SOME kind of consequence when a shirtless looter charges throat first into it. I'm not talking about instant death, but some kind of damage with a collision stopping that. It would make a hell of a lot more sense than seeing a rag covered mob phase through your lowered polearm points like they were made of rainbows.

4. Fix FRIENDLY collision issues. There are some modders working on general collision fixes, but I haven't seen one that allows for a proper formation with pikes or even shorter polearms yet. At one point, my test 400 polearm skill pikemen were murder machines... if they were in loose formation. As soon as they tried a shieldwall, square, or circle, the slightest movement from one would cause a ripple of crippling indecisiveness along the whole row. Attacks are aborted, and great mysteries of the universe are pondered instead of addressing the unwashed Battanian mob smacking them in the head with hammers.

"Oh sorry, were you trying to stab him? No please, you go ahead! Oh, are you sure? I wouldn't want to be presumptuous? Oh bollocks, now he's in in clubbing distance."
880px-Slag_om_Grolle_2008-1_-_Een_eenheid_piekeniers_doet_exercities_bij_de_kampementen.jpg
Thankyou Sir,make spears great as they have been :smile:

I'd also like to see a counch lance option for Pikes and spears and some extra infantry commands like make a Pike "wall"


Great post thankyou for so much effort and love you've put into that post!
 
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