Thankfully, most complaints have fizzled out mostly.
The forest bandit camps could use a small tweak, and it would be mostly fine. Most bandit camps are sufficiently "divided into sectors" to properly separate bandits from each other and prevent mass aggro, but the forest bandit camp is a bit too open, so when the bandit numbers crawl over something like 30, a small misstep would aggro enough forest bandits to actually shatter the shields of your troops holding in shield wall.
A hill or a cliffside in the approximate position of the two middle campfires should do the trick, IMO.
The forest bandit camps could use a small tweak, and it would be mostly fine. Most bandit camps are sufficiently "divided into sectors" to properly separate bandits from each other and prevent mass aggro, but the forest bandit camp is a bit too open, so when the bandit numbers crawl over something like 30, a small misstep would aggro enough forest bandits to actually shatter the shields of your troops holding in shield wall.
A hill or a cliffside in the approximate position of the two middle campfires should do the trick, IMO.