Moose Knuckles
Recruit
Between all the complaints about how Taleworlds will run off with peoples money after an extra 4 days without an update, I scroll though complaint after complaint about how hideouts are broken.
When I first came across one, i thought so too, til i found out that by default all the archers are set to hold fire. once i figured this out, you can literally go into a bandit camp with just your companions and like 3 or 4 archers and wipe out an entire lot of 20, 30, or 40 sometimes. you gain so much combat experience if you decide to level up your character that way, and your companions shred through the enemy if you f1, f3 them. not to mention, the greater youre out numbered, you farm renown super fast and the crazy loot you get from a fairly simple quest. So with all this mentioned, how do people still decide its broken? thoughts?
When I first came across one, i thought so too, til i found out that by default all the archers are set to hold fire. once i figured this out, you can literally go into a bandit camp with just your companions and like 3 or 4 archers and wipe out an entire lot of 20, 30, or 40 sometimes. you gain so much combat experience if you decide to level up your character that way, and your companions shred through the enemy if you f1, f3 them. not to mention, the greater youre out numbered, you farm renown super fast and the crazy loot you get from a fairly simple quest. So with all this mentioned, how do people still decide its broken? thoughts?