Cool! Is Bannerlord 1257 in the offing?I did many scenes for that mod.
Cool! Is Bannerlord 1257 in the offing?I did many scenes for that mod.
Lock this thread. I hate seeing misogynistic weirdos on the forums.
Women are a part of the world. If that makes you “uncomfortable” like you said, I’m sure the Incel forums you likely frequent will be there to comfort you in these troubled times. This simply isn’t the place for your rhetoric.
Calling women Femos is just so god damn cringe. I can’t. I made my original post in this thread in jest before I realized just how wacko the OP was.
You are missing the point. It’s fantasy in the sense that it’s Taleworlds own creation. If Taleworlds states that Women had power during the time of Bannerlord, then that is 100% canon in the mount and blade universe and there is absolutely ****all anyone outside of Taleworlds can do about it.
Any game abstracts the world it is representing - so does some literature. Where do all the armies come from in Lord of the Rings? There are virtually no settlements depicted outside the 'capital' of each realm. The 'ten house' villages probably represent several hundred or a few thousand people; there would be farms and hamlets not shown in game at all. The few people you see wandering round a town don't represent the 'real' population, etc.The game actually has too many men, armies of hundreds being raised from little ten house villages, killed off then raised again, where are they all coming from?
Historically acurate?
Which history? The history of Calradia? Taleworlds writes the history of Calradia, and Taleworlds has deemed women to be valuable characters in Calradia during the time of Bannerlord. Sit down.Does history hurt your feelings?
This is the reason these threads just end up being ridiculous arguments, if they don't start out that way.My original point was about things that are ahistorical but don't need to be changed for that reason, like the way combat works or the way clans work. Warband and bannerlord are based way more on classic RPG gameplay loops than actual history.
By pointing out that the number of women in the game "ruins your immersion" it just highlights that your motivation is aesthetic and pop cultural rather than historical. A faction (even a medieval christian or muslim one) with female commanders is way, way more believable in real life than any of the core mechanics. Core mechanics that I don't think have to be changed to fit history either.
The reason I don't take stevehoos's's's complaints seriously is that he usually appends his criticism with wild conspiracies about "modern gender politics" and "politically correct history", which are accusations that fringe people have been throwing at academia quite recently but have no basis in reality.
Poor Vipon needs some love. He's all on his lonesome.Both men and women are required for marriage and reproduction of clans within the game. Prior to the addition of female lords, some factions may have even had a 5 to 1 male to female ratio IIRC and you had some 10 year test runs with low single digit marriage and birth counts (atm there are other issues with marriage that we are looking into). We will probably add more females over time as some clans still start out with a single male member - aka they are likely to vanish within a generation. I also don't think we will match that with a 9:1 ratio of new males, because it is already challenging enough for the player to rid the world of a specific clan.
Beyond that, clans have a number of mobile parties and cities to lead. Parties generally prefer characters that qualify as "combatants" which derives from character skills. Overall men in the game are more likely to have according skills, however, NPCs develop skills throughout the game, so it is quite possible for a non-combatant to become a combatant depending on what they experience. Similarly, a clan will use a non-combatant to lead a party if they lack an alternative. Parties are too valuable to leave unused.
Carry on. The Ubroving clan definitely needs some help. Although hes been quite busy in mineBoth men and women are required for marriage and reproduction of clans within the game. Prior to the addition of female lords, some factions may have even had a 5 to 1 male to female ratio IIRC and you had some 10 year test runs with low single digit marriage and birth counts (atm there are other issues with marriage that we are looking into). We will probably add more females over time as some clans still start out with a single male member - aka they are likely to vanish within a generation. I also don't think we will match that with a 9:1 ratio of new males, because it is already challenging enough for the player to rid the world of a specific clan.
Beyond that, clans have a number of mobile parties and cities to lead. Parties generally prefer characters that qualify as "combatants" which derives from character skills. Overall men in the game are more likely to have according skills, however, NPCs develop skills throughout the game, so it is quite possible for a non-combatant to become a combatant depending on what they experience. Similarly, a clan will use a non-combatant to lead a party if they lack an alternative. Parties are too valuable to leave unused.
If you look at what duh said above, they are needed to fill party leader slots when others are captured or when there are only 2-4 members of the clan. You can also see he talks about how males have more of the combatant skills. Honestly its pretty badass these women are going out to fight in a war to try to save their husbands, brothers, and sons.The best thing to do is have realism as the default, but with the option for the player to influence the world to be the way they find most fun. Reduce the total number of female commanders a little
This is an interesting ideabring back recruitable sword sisters and improve the dynastic system so if the player wants to train up an entirely female army or make a matriarchal faction, they have that choice.
Yeah its completely absurd that these proud male members cant just de-pants and helicopter from sausage party to sausage party while yelling "here i come" we need this realism in game now! otherwise i will write atleast 13 posts where i cry about how bad Taleworlds are, because they are bowing to evil Gals!Since this is about the most historical game covering a 100% accurate group of Kingdoms spread out in an area smaller than Long Island, I for one hate the fact that there are woman at all. It should just be a giant sausage fest with chain mail.
It's true that multiple female commanders existed in the 1000s time period Bannerlord imitates. But based on the historical evidence we have, they weren't as common as some people here are pretending.