No problem. It's something I was meaning to bring up anyway, because I wanted to make a point about the "Supporter" mechanic for notables, which is:
In my latest playthrough, I've been awarded 3 Vlandian towns as a Battanian vassal that I've owned for multiple years and properly managed. However, every single notable in my fiefs still supports their original Vlandian lords, even after years of being enemies/neutral with them. With the way the supporter system works, there is nothing I can do to dislodge their support of their old owners other than wait, which in turn means I can't get them to support me instead. In theory, the relations drift mechanic that has been implemented will cause them to eventually stop supporting their old lords over time, but in practice it seems to take a
really long time for that to happen; likely longer than the length of a typical campaign.
Counterintuitively, by doing a good job protecting my subjects from Vlandian hostilities, I'm only making it harder for me to gain my notables' support, since they are not taking the needed relations hits with their old lords that happens with raiding and killing villagers/caravans. In order for them to stop supporting their old lords they need to at least fall below 50 relations with them, and as far as I can tell, my only course of action is to wait for the drift mechanic to slowly chip away at their relations.
I think something else is needed to speed this process up or give players more options to affect the process. Some suggestions might be:
- Give players a way to "oust" or kill notables, so that new ones can spawn over time for a fresh start. This would also be useful for notables that the player already has significant negative relations with. Penalties could also be attached to the action such as a malus to loyalty, relations hits with other notables or lords, negative trait xp (such as to mercy), prosperity hits, etc.
- Add a chance for notables to stop supporting lords who are neutral or hostile to their faction, regardless of relations.
- Add other ways for relations to go down for lords who are not part of their owning clan's faction.
- Allow notables to switch support to another lord who has a higher relation with them, even if the relations with their currently supported lord isn't below 50.
@SadShogun I think you might be the guy to talk to about this.
Hi, sorry I was on a vacation for quite a while.
I think most of the suggestions you made are good.
The first one is a bit heavy on the micro-management side and introduces a lot of extra mechanics (and UI) so I am a bit wary of it.
An alternative to this one (which is micro-management free) is that the notables who do not support you passively lose power (so they get replaced by ones that support you.)
Continuing on we have the 3rd and 4th suggestions which have a similar theme about relationship and support;
Actually, we considered a system which you highlighted as your 4th suggestion
- Allow notables to switch support to another lord who has a higher relation with them, even if the relations with their currently supported lord isn't below 50.
The problem with this suggestion applied on its own is that if implemented as is each notable has to check their relationship with all of the clans in the game which is not ideal performance-wise. So we decided against it.
One approach is that the notables can only check their owner for such a change (e.g. if a Vlandian supporter notable is under control of Banu Hulyan Clan (Aserai) it would only check whether his current relationship with the Vlandian clan and Banu Hulyan instead of all of the clans.
This however introduces an additional check which currently does not exist. While mechanics adding depth are welcome, we in general dislike rule exceptions.
Another possible "downside" of this additional rule is that, if a notable support the clan which owns the city, it becomes impossible for them to defect. This is of course might not be of importance.
I believe this is a nice solution that does not require any new saveable fields. However, we still need a consistent way of dropping the relation with the old owner.
A simple relation decay (to 0) for the notable looks and works nice but still introduces a rule exception (all relations stay the same, for some reason notable relations decay)
The ideas you mentioned make the notable support mechanic more meaningful and I personally support these however, like all ideas they might bear additional costs which are not apparent immediately.
So the two ideas which I think would improve the situation are;
1. The notables who do not support your clan lose power and are replaced by ones who support you.
2. The notables defect to you if the controlling clan's relation is higher than their current supported clan's relation. Also relations decay.
What do you think about these ideas?
Hope I was able to communicate my concerns regarding the suggestions.
As always thank you for your feedback!