In Warband when you raided a village, retreated from battle or did something that a companion didnt like, they would tell you, and you would have several options to respond with. Same with their own relationships. Some companions hated each other, and some companions got along amazingly well. Is there something in plan for this for Bannerlord? At least for character templates? For example honourable companions having problems with you looting villages or executing lords, or the engineer telling you he did all the work in a recent siege. The Scholar character having a rivalry with "the Golden" character?
For example, you raid a village. Cadomenos the Robber comes to you after that and says "Such is reality. Women and children are sometimes the victims that are doomed to die in the chaos of war." (just an example) You agree with him because you are a dishonourable character. After some time, Papenbard the Smith comes to you and says he dislikes the fact that Cadomenos likes raiding, and also dislikes you for agreeing with him. He says if you continue raiding that he will leave the party.
Is there even a system in place for this? The only thing I've seen come from a companions mouth is that they didn't like that they aren't being paid. And it was not even in my playthrough. It seems to me to be an incredibly easy interaction to put in, as it is just a collection of variables/string dialogues
For example, you raid a village. Cadomenos the Robber comes to you after that and says "Such is reality. Women and children are sometimes the victims that are doomed to die in the chaos of war." (just an example) You agree with him because you are a dishonourable character. After some time, Papenbard the Smith comes to you and says he dislikes the fact that Cadomenos likes raiding, and also dislikes you for agreeing with him. He says if you continue raiding that he will leave the party.
Is there even a system in place for this? The only thing I've seen come from a companions mouth is that they didn't like that they aren't being paid. And it was not even in my playthrough. It seems to me to be an incredibly easy interaction to put in, as it is just a collection of variables/string dialogues