Archery Bandits

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Torlo

Recruit
All forms of archery bandits are very, very powerful. I stay away from poacher army missions since I'll either lose half my force, or lose entirely. NPC archery skills don't don't seem to affect their aiming ability, and they can litterally auto-aim where you are going to be perfectly, which should probably be changed. Having an army of aim-bots that can't accidentally miss makes bandit's that all have bows (Steppe Horse Archers included) extremely powerful. These are suppose to be junk troops. Troops that can fight, but really aren't all that good at it. Bandits are not equal to full scale army troops, or at least, they aren't suppose to be equal or better.
 
Surprisingly I don’t have issues with this. Called shielders and archers. I’ll generally ride in behind them trying to keep their attention while the boys move in. Also telling your infantry shield wall will keep the shields up at all times so it’s a good tactic to charge them and tell them that if you feel confident in their abilities.
 
Forest bandit hideouts go like this

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