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Observing the videos and considering the data again... I think the issue with archer > cavalry may actually lay more with the cavalry than with the archers. It seems that archers are only able to get off about two good volleys on charging cavalry, which seems about right... however the cavalry don't seem to be doing enough damage on the charge.
I still think that archers fire too fast and are too good in melee (only slightly worse than melee infantry), however, perhaps the dominance of archers in the current meta is due NOT to them being too good, but rather their direct counter (cavalry) being so horribly bad. I mean look at the cataphract charges in dabos37's videos... not a single fian killed on some of those charges, absolutely pathetic.
A mass cavalry charge should be something to be feared, it should change the battle in an instant when it happens.
I still think that archers fire too fast and are too good in melee (only slightly worse than melee infantry), however, perhaps the dominance of archers in the current meta is due NOT to them being too good, but rather their direct counter (cavalry) being so horribly bad. I mean look at the cataphract charges in dabos37's videos... not a single fian killed on some of those charges, absolutely pathetic.
Absolutely disagree, in fact I think the opposite... A line of 500 infantry dissolves in less than a minute in a general melee, which makes tactical maneuvering and flanking after contact has been made utterly pointless. If anything armor needs to be INCREASED across the board, and the damage bonus to movement on spears (cavalry) buffed to allow 1 hit kills through even the toughest armor. Or something along those lines.In this game we have a pathetic overabundance of well armored units.
A mass cavalry charge should be something to be feared, it should change the battle in an instant when it happens.
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