I think you're over selling the rock-paper-scissors dynamic which supposedly exists within the game. Infantry isn't a particularly effective class against cavalry. A skilled archer can usually kill a horse that's heading in his direction, and only some infantry gets access to pikes. The real anti-cavalry class is other cavalry, who can catch up to the other cavalry and cut down their horse. So, the archer>infantry>cavalry>archer argument doesn't really hold water. Foot archers already have an advantage against infantry, as they can start attacking the infantry while they're halfway across the map, to then add onto that the possibility of the archer being able to outrun the infantry forever is just ridiculous.PsykoOps 说:I'm not ignoring that fact. In a battlefield where there is only inf and archers maybe so. Infantry isn't supposed to be anti-archer class to beging with, that's that cavalry is for.
Archers should have to rely on others for melee defense if they're silly enough to let infantry get into close range. They shouldn't be able to just turn about at the last possible second and outpace the competition forever. It invalidates the purpose of infantry, and foot melee. At that point we might as well all play cavalry and archers, as cavalry does better against cavalry than infantry on account of their speed, they can actually catch archers, and archers can kill infantry at a distance and outrun them forever provided they don't mess up.
That leaves infantry the task of dealing with... other infantry, who are all generally at the mercy of either cavalry or archers who have a clue what they're doing, and any infantry player who wants to deal with other infantry would be much better served switching to archer or cavalry, either of which will give a mobility, in addition to a range advantage, for the archer.





