Time for a monster post. I was gone all morning for classes and am now back to answer all these arguments.
Halcyon 说:
Nate 说:
Let me get this straight. You think that the main archer advantage is athletics? Hmmm... How about a long distance attack that neither infantry nor cavalry can match? It's the basic reason the archer/xbow is deadly - he can kill an enemy long before the enemy has a chance to do damage to him (excluding throwing weapons, but they're not very effective against archers/xbows)
wow thanks for those very insightful words, i had no clue!
you people are basically saying that ranged attacks should only last so long, and if you get to the archers position he should die. If an archer sees you are dangerously close they are going to run so they can fire more arrows *i.e their RANGED attack which they are GOOD at* athletics is essential to this, and thats why there is no reason to nerf archer athletics.
"Your logic depends on the assertion that archers are utter crap in melee combat. News flash - they're not. In fact, infantry aren't all that much better in melee than them. Sure, there's a difference in power strike and weapon skills, but it's not significant enough to overwhelm player skill. And yes, they don't get shields upon spawning, but they can find them extremely easily.
Also, sarcasm works much better when you actually capitalize the first letter of a sentence."
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Swadius 说:
Nate 说:
Swadius 说:
It's the end of battle with only an archer to contend with, surely with their better athletics the infantry could have catch up if they dropped the few pounds worth of weapons they don't need to deal with a naked fighter.
I couldn't tell if you were joking here, referring to a future situation where infantry do have better athletics, or simply misinformed, but in case the third is correct, I'll repeat that infantry do not have better athletics than archers/xbows in any case. It's always equal except for the Nord veteran, who has one less athletics than the other inf and archers/xbows.
You don't need to catch up to him, three quivers of arrows each weigh in about 3 kilos. Even if you don't catch up to the archer after decreasing your weight, you can further limit the amount of time the archer has to shoot you when he turns around.
Hooray, so as an infantry I can happily chase an archer with the knowledge that at least I can make him stop shooting at me, even if I can't actually engage him in melee! Oh happy day.
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CalenLoki 说:
Same thread again... (
12) And again same arguments...
1. Agree that nord Veterans should have 6 athletics.
2. Don't agree that archers should be slower. Ask why?
2.1. Every class can avoid fighting other class:
-infantry by hiding in cover (against archers or cavalry) or just run away (against other infantry)
-cavalry by running away (against everyone)
-archers same as infantry
If you lower archers athletics, you'll create only situation when one class can avoid fighting another.
2.2. Rock/paper/scissor works in game, but you look at it form wrong angle. Infantry are anti-cav, cav anti-arch and arch anti-inf, no inversely.
2.3. You request from archers using infantry cover against enemy cav and inf, but don't request from infantry using cavalry help against archers. Where is teamplay here, if you can destroy every class with infantry?
That were arguments against lowering athletics. Solution to kitting you''ll find in older threads.
About nord veterans - yes, they aren't best. Axes are slow and much easier than 2h swords to block with weapon. they are just good weapon against shielders who think that hugging is ultimate tactics against 2h users.
2.1 is an invalid point. I think what you mean is that every class can avoid fighting other classes while the other class is using their biggest advantage. But you neglect to mention that not every class can force combat. Cavalry always can, archers usually can, but infantry NEVER can except against a dehorsed cavalry player (in which case the cav player's decision got him into that).
2.2 is also invalid. For one, infantry are not anti-cavalry. From statistics, the majority of the time that a cavalry faces off against an infantry, the cavalry wins. In theory, infantry is not anti-cavalry because infantry can never catch a cavalry player while he is on a horse as long as that cavalry player doesn't make a dumb mistake. And two, even if infantry were anti-cav, the r-p-s mechanic still would not be in place because archers do not suck at melee.
If archer athletics are lowered, this means archers won't be able to solo, not that an r-p-s system will suddenly go into effect.
2.3 is also invalid because once again, infantry are not the anti-cav class. That would be archers.
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Iscariott 说:
From my experience at least, this pretty much all revolves around 2 people left on battle, one running away. Because the last couple of movement related changes to archers have made kiting largely ineffective as an actual tactic. You cant do tests insta 180 headshot nonsense nearly as well, most archers i've spectated on haven't used kiting, or if they have, still died to the infantry. Pre kiting still works, and that is a good thing.
Also, throwing weapons are not useless. And against a 'kiting' archer, you should never run out.
It's still ludicrous balance-wise that as long as an infantry has equal athletics to the archer/xbow (nord inf excepted b/c his ath sucks), he can never catch up with a smart archer/xbowmen.
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PsykoOps 说:
Considering what armor archers get throwing weapons are very effective against us. Kiting as a tactic doesn't work, running away does. Also the argument that if there's only 1 archer and 1 inf left in the game is invalid. What if instead of an archer it is a naked guy or cav? Should they be nerfed too?
Throwing weapons are still at a disadvantage to bows due to their inferior speed and accuracy. And I don't want to always have to carry around throwing weapons as inf in order to catch archers. The game shouldn't make an inf do that in order to be competitive.
As for your second argument, the naked guy doesn't have range (unless he has a throwing weapon, in which case it is a lot less effective than bows/xbows for kiting tactics) and the cav still needs to get close to the inf to do damage. The archer has the distinct ability to do consistent damage at a range and up close, while still being able to avoid infantry up close.
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mouthnhoof 说:
Archers advantage is range, not speed. When archers have both range and speed it creates a stupid game where one side (archer) can engage while the other (infantry) cannot.
It doesn't get much clearer than this.
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PsykoOps 说:
First of all we should definately separate between xbowmen and archers. Xbowmen are more a regular infantry with a ranged weapon. Archers dont have the luxury of a shield or proper melee weapons. Their speed is definately their advantage and the excuse that infantry cant catch them isnt a good enough excuse to nerf them. Infantry was never supposed to be cabable of catching archers one on one, that's what cavalry is for.
Lol, so infantry is just supposed to get the short stick? Can't catch cav, can't catch archers... Oh, but no worry. I'm sure the extra 20-25 points in weapon skills and 3 extra power strike will turn the tide of melee battle. If he ever gets in a melee battle against cav or archers, that is.
Also, shields are not hard to obtain for archers. Let me give you two examples of situations where an archer can obtain a shield.
I.
Archer: Hey, teammate! Can you drop me a shield at spawn next round?
Teammate: M'kay.
II.
Archer: Oh, a corpse! And what do you know? A shield was dropped! Wow, so rare. It's not like there are corpses lying around on the battlefield all the time. And even if there were, they'd probably be other archers since we're always the first ones to die! After all, we charge those positions with our super awesome athletics!
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Cwvym 说:
It is hard to say what sort of turning / camera was supposed to be in this patch, doubtless we will again see something about turning which will adversely affect archery.
And why don't people 'charging' an archer, especially nord veterans, lower their shields if they are getting shot in the foot?
Lastly, the numbers (the spreadsheet) don't tell us how speed is calculated.
#1: Actually, it's not that hard. The camera and turning is instant except when you jump, in which case the delayed turn applies.
#2: Lower your shield, get shot in the face/neck. That makes inf D: . You could argue that inf should just adjust their shield depending on the shot once it is released, but that takes crazy reflexes.
#3: Unofficial Troop Editor tells enough. Archers/xbows get equal athletics with infantry. Playing in game tells you enough too, since infantry have a hard/impossible time catching archers.
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PsykoOps 说:
If you say that horse archers are supposed to kite then why do you claim that foot archers aren't?
Maybe it's because horse archers are on horses, which means they can't be caught, which means kiting is their largest advantage. Whileas an archer is on foot. When all else fails, think balance.
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Halcyon 说:
the xbow only really takes about a second or maybe 1.5sec to reload before you can walk *not fully* you can begin walking as soon as you pull the *string* on the xbow back, i.e as soon as you start placing the bolt you can walk. its not hard to get the timing right, either way kiting is still ineffective with xbows, and shouldnt be done anyone since they at least have some melee skills.
and yes you can knock and arrow and begin to draw the bow while you are running, taking this option out of the game would be stupid, just the same as hiding behind a corner to begin the draw, step out and shoot. all of these can be done in real life and taking them away or making them slower will only nerf archers more.
#1: You imply that archers have little to no melee skills. In reality, they are nearly as good as infantry at melee. The relative stat differences of Power Strike, Shield, and Weapon Skills are of little consequence for melee.
#2: If you're suddenly concerned about realism, why don't we go all out? Let's add complete friendly fire, 1st person view only, make dehorsed cav better at fighting on foot, disallow slashing damage to plate armor, etc. My point? Realism should not trump gameplay in most cases, because video games are ultimately made to be enjoyable and not ultra-realistic simulations.
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PsykoOps 说:
Even the best shooter cant match infantry in melee. That's why you back awya and keep shooting instead go melee, unless there's some reason to do so such as a clear advantage.
See point #1 above.