Berserker Pride 说:
Naked guy and cav have to fight sometime. Archer can kite it up the other two have to get into melee range to do any damage. 1 point reduction in athletics won't stop you being able to run. It will stop you being able to go naked and run away forever.
I find it funny that everyone is complaining about archer's being able to run as fast as or slightly faster than infantry due to lighter equipment but there's not a single mention about khergit horse archers. If you're looking for the ultimate kiters look no further than horse archers.
You could argue that the horse archer is only one class. Well guess what? Archers are only 2 classes. Crossbows need to be reloaded while standing still so trying to kite with that is an exercise in futility. Thus only 3 classes can ever effectively kite infantry. The two archers can barely do it while the the last one can do it like it is nobody else's business. In fact if the player is good at it, they can even do it fairly effectively against other cavalry units.
So if you guys really really think that kiting should never ever be a viable tactic in the game, I think you're much better off complaining about the khergit horse archers instead.
That being said, if you really wanted to prevent archers from kiting, you need look no further than the game mechanics that prevent crossbow players from kiting. Simply make it so that archers can not knock an arrow to their bow and draw the string while on the move (or perhaps slow them down when they are doing this). Is this realistic? Perhaps preventing them from entirely from moving while drawing is not realistic but I personally thought that not being able to take a few steps while reloading the lighter crossbows is also a bit unrealistic. If you're a stickler for realism then slowing archers down while they are drawing their bows should be realistic enough. Afterall, how many people have the manual dexterity to pull an arrow out of their quiver, knock it on their bow and draw the string while sprinting at top speed for all they are worth. Keep in mind that some of the more powerful bows can't even be drawn at all by a person with average strength.
I personally think this should apply to both bows and crossbows. Lighter crossbows and smaller bows should slow you down to maybe half speed if you are trying to reload or draw them while moving. Heavier crossbows and the more powerful bows should either slow you down to a crawl or prevent you from effectively moving around at all while reloading or drawing them. This would not only make kiting impossible for them but would also prevent the pretty damn unrealistic tactic of dodging enemy fire by dancing around while drawing the bow and then pausing for a split second while you shoot after which you resume the dancing.
As for the khergit archers, I personally don't think they should exist in multiplayer at all. They are simply too radical compared to the other troop types. Of course removing them would mean having to introduce infantry and archers classes for khergits but I really don't think that would be a bad thing.
I'm pretty sure though that alot of players would be up in arms if you remove the option of playing as archers on horses. A good middle ground might be to give khergits foot archers and instead of infantry, give them skirmish cavalry units that are good at using throwing weapons from horse back instead. In my opinion such skirmisher cavalry units should no be able use lances. They would be the equivalent of horse archers with less ammo and who can only use their ranged weapons at relatively short distances while at the same time promoting the use of swords and axes on horse back as opposed to regular cavalry who we seldom see swinging anything around other than lances.
I would personally find cavalry units that uses thrown weapons alot more interesting than cavalry that uses bows. And if you really want to prevent kiting from being a viable tactic, then this is what would honestly be the only viable way to do it. Archers who can shoot with any degree of accuracy while sitting on top of a galloping horse can only really be taken out by other other archers. Assuming that the horse archer player is competent and is not prone to making mistakes, even other cavalry units would be hard pressed to take them down. I just think at the moment that we've yet to see any players who really specialize in and are experts at using horse archers to their full potential. Once we do though, I can only imagine the kind of complaints about kiting that we would get.