Archer/Crossbowman Athletics

Should Archer/Crossbowman Athletics be lowered globally? Keep in mind that Archer/Xbow athletics are

  • Yes

    选票: 37 54.4%
  • No

    选票: 30 44.1%
  • Don't care, I only play cav anyway

    选票: 1 1.5%

  • 全部投票
    68

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AoC 说:
Very true. Archers/Xbowmans need their athletics decreased to 4/5 (i would rather go for 5), and Nord Veterans need their athletics increased to 6.

Also, Veterans are not best infantry - they have good shield (but have 3 shield skill, least amount compared to other infantry), but their melee weapons are not very good (swadians have better 2 handed, rhodocks better spears, vaegirs faster swords - thier weapons are average)(their two handed weapons are not very strong, despite good proficiency). Veteran's throwing kind of sucks nowdays, and is very heavy. Their armours are not very good (swadians have the edge here).

Nords have mediocre infantry.

Kitting should be not possible, archer need to support infantry. Otherwise, why using infantry at all ?

Also, veteran have 3 shield skill, archer have 2 shield skill. With any decent teamwork archer have instant iron shield, if he dont play with morons.

Archers main advantage should be long ranged attack. As it used to be IRL.

just  :lol: hard here. How can you say that veteran are not the best infantry? Furthermore their weapon are "average"  :lol: ? The selection of axes 1 and 2 handed that destroy enemy just in 1 or few hits is why everyone love to be a nord, hiding behind their hurscarl while forcing the enemy to manual.
 
Nate 说:
Swadius 说:
It's the end of battle with only an archer to contend with, surely with their better athletics the infantry could have catch up if they dropped the few pounds worth of weapons they don't need to deal with a naked fighter.

I couldn't tell if you were joking here, referring to a future situation where infantry do have better athletics, or simply misinformed, but in case the third is correct, I'll repeat that infantry do not have better athletics than archers/xbows in any case. It's always equal except for the Nord veteran, who has one less athletics than the other inf and archers/xbows.

You don't need to catch up to him, three quivers of arrows each weigh in about 3 kilos. Even if you don't catch up to the archer after decreasing your weight, you can further limit the amount of time the archer has to shoot you when he turns around.
 
Same thread again... (12) And again same arguments...
1. Agree that nord Veterans should have 6 athletics.
2. Don't agree that archers should be slower. Ask why?
2.1. Every class can avoid fighting other class:
  -infantry by hiding in cover (against archers or cavalry) or just run away (against other infantry)
  -cavalry by running away (against everyone)
  -archers same as infantry
If you lower archers athletics, you'll create only situation when one class can avoid fighting another.
2.2. Rock/paper/scissor works in game, but you look at it form wrong angle. Infantry are anti-cav, cav anti-arch and arch anti-inf, no inversely.
2.3. You request from archers using infantry cover against enemy cav and inf, but don't request from infantry using cavalry help against archers. Where is teamplay here, if you can destroy every class with infantry?

That were arguments against lowering athletics. Solution to kitting you''ll find in older threads.

About nord veterans - yes, they aren't best. Axes are slow and much easier than 2h swords to block with weapon. they are just good weapon against shielders who think that hugging is ultimate tactics against 2h users.
 
If you lower archers athletics, you'll create only situation when one class can avoid fighting another.
Every class can avoid fighting each other as it stands now I don't know what you are talking about.  Cav can always avoid the engagement.  Archers tend to be lighter and can run.  And infantry can hole up in a building.  Archers are not going to rush into a ruined building to fight hand-to-hand they just won't.  Infantry want to get up close and fight more than anything they will be the last class to choose to avoid an engagement.

  As for infantry being anti-cav and all that nonsense well good luck.  How it actually works is cav are the hunter-killers and hunt you.  They avoid a direct engagement if at all possible but try to strike when you let your guard down.  It actually adds a cool dynamic to the game if you know you are cut off from your group and are being stalked by cav as it were.  But infantry are certainly not a rock to cav's paper or anything like that.  This game is not rock paper scissors it is not that cut and dried.  This game is about knowing the weaknesses of every class and how to exploit it.  But letting archers avoid melee turns this into a neverending sniping match.  Making archers just the 1 athletics slower forces them to stop acting like legolas and start acting like ranged support for the rest of the team.  And suddenly you need infantry to deal with their infantry.  You need cav to disrupt their cav and their infantry so that they can't just make a beeline for your archers.  I play archer a lot.  An archer vs infantry 1 on 1 can be difficult if he has full health.  But between the bolts and the cav rushes infantry is often very damaged by the time they reach the archers who tend to be the last people an infantry guy can engage.  Wounded inf against a full health archer is definitely a fair fight.  Don't be so afraid to melee it up.  As Harn said fighting through the cav and the other infantry and the arrows only to have the naked archer go to kite you is definitely pushing the bounds of fun gameplay.
 
hahaha the cavalry might think they are the hunter killers! :razz:

Everything else you siad is about right though.
 
I was more refering to their mindset.  They don't want to fight necessarily they want to kill.  But most won't charge a guy with a pike headon.  It would be bad tactics.
 
From my experience at least, this pretty much all revolves around 2 people left on battle, one running away.  Because the last couple of movement related changes to archers have made kiting largely ineffective as an actual tactic.  You cant do tests insta 180 headshot nonsense nearly as well, most archers i've spectated on haven't used kiting, or if they have, still died to the infantry.  Pre kiting still works, and that is a good thing. 


Also, throwing weapons are not useless.  And against a 'kiting' archer, you should never run out. 
 
Considering what armor archers get throwing weapons are very effective against us. Kiting as a tactic doesn't work, running away does. Also the argument that if there's only 1 archer and 1 inf left in the game is invalid. What if instead of an archer it is a naked guy or cav? Should they be nerfed too?
 
Naked guy and cav have to fight sometime.  Archer can kite it up the other two have to get into melee range to do any damage.  1 point reduction in athletics won't stop you being able to run.  It will stop you being able to go naked and run away forever.
 
Archers advantage is range, not speed. When archers have both range and speed it creates a stupid game where one side (archer) can engage while the other (infantry) cannot. The extreme example is when a few Khergit archers are left vs. opponents with no ranged ability - even if they have a few cav. Bad bad gameplay. No need to add more of those over the Khergits.

Some people just cannot get out of the classic RPG thinking that a ranged class is a robe wearing wimp. Archer's and especially xbowmen armor is not much worse than infantry's. Xbowmen even get a shield. Their weapon skills are close enough to make the player the dominant factor (by far!) in a melee fight. The battle does not end when the infantry catches up with the archer - it only just begins. I often get more melee kills as an archer than when I play infantry. This is because people attack me and it is easier to catch those that don't, not to mention that they arrive already wounded by an arrow or two.

Having said that, archer's and infantry's speed should be about the same in their typical respective equipment. This means slightly higher athletics score for the infantry which will be typically slowed down to the lighter archer speed. The game is currently balanced in such a way that when an infantry wears armor he is basically turned into a static defensive unit - unless someone engages him, he will not be able to engage anyone that is not trapped. Still surprised to see all those naked Nords?
 
First of all we should definately separate between xbowmen and archers. Xbowmen are more a regular infantry with a ranged weapon. Archers dont have the luxury of a shield or proper melee weapons. Their speed is definately their advantage and the excuse that infantry cant catch them isnt a good enough excuse to nerf them. Infantry was never supposed to be cabable of catching archers one on one, that's what cavalry is for.
 
Anyone who claims that archer mobility is necessary because of their lack of armor has never tried to kill a Nord wearing a byrnie.  The average minimum is three swings with a bastard sword swung two-handed.  PsykoOPs, you are arguing as if we wanted to make archers slower than infantry.  They should indeed be faster, but not so fast as to be able to "kite".  At the moment, it is possible to run away then turn and shoot for an indefinite period, because the difference in speeds is so great that the time taken to turn and fire is not enough to allow the infantry to catch up.
 
Any exploit you leave open for people will be used eventually.  Most of the players right now are good guys and don't try to abuse the kiting.  But leave the option open and it will become a main tactic for archers come release.
 
Berserker Pride 说:
Naked guy and cav have to fight sometime.  Archer can kite it up the other two have to get into melee range to do any damage.  1 point reduction in athletics won't stop you being able to run.  It will stop you being able to go naked and run away forever.

I find it funny that everyone is complaining about archer's being able to run as fast as or slightly faster than infantry due to lighter equipment but there's not a single mention about khergit horse archers. If you're looking for the ultimate kiters look no further than horse archers.

You could argue that the horse archer is only one class. Well guess what? Archers are only 2 classes. Crossbows need to be reloaded while standing still so trying to kite with that is an exercise in futility. Thus only 3 classes can ever effectively kite infantry. The two archers can barely do it while the the last one can do it like it is nobody else's business. In fact if the player is good at it, they can even do it fairly effectively against other cavalry units.

So if you guys really really think that kiting should never ever be a viable tactic in the game, I think you're much better off complaining about the khergit horse archers instead.

That being said, if you really wanted to prevent archers from kiting, you need look no further than the game mechanics that prevent crossbow players from kiting. Simply make it so that archers can not knock an arrow to their bow and draw the string while on the move (or perhaps slow them down when they are doing this). Is this realistic? Perhaps preventing them from entirely from moving while drawing is not realistic but I personally thought that not being able to take a few steps while reloading the lighter crossbows is also a bit unrealistic. If you're a stickler for realism then slowing archers down while they are drawing their bows should be realistic enough. Afterall, how many people have the manual dexterity to pull an arrow out of their quiver, knock it on their bow and draw the string while sprinting at top speed for all they are worth. Keep in mind that some of the more powerful bows can't even be drawn at all by a person with average strength.

I personally think this should apply to both bows and crossbows. Lighter crossbows and smaller bows should slow you down to maybe half speed if you are trying to reload or draw them while moving. Heavier crossbows and the more powerful bows should either slow you down to a crawl or prevent you from effectively moving around at all while reloading or drawing them. This would not only make kiting impossible for them but would also prevent the pretty damn unrealistic tactic of dodging enemy fire by dancing around while drawing the bow and then pausing for a split second while you shoot after which you resume the dancing.

As for the khergit archers, I personally don't think they should exist in multiplayer at all. They are simply too radical compared to the other troop types. Of course removing them would mean having to introduce infantry and archers classes for khergits but I really don't think that would be a bad thing.

I'm pretty sure though that alot of players would be up in arms if you remove the option of playing as archers on horses. A good middle ground might be to give khergits foot archers and instead of infantry, give them skirmish cavalry units that are good at using throwing weapons from horse back instead. In my opinion such skirmisher cavalry units should no be able use lances. They would be the equivalent of horse archers with less ammo and who can only use their ranged weapons at relatively short distances while at the same time promoting the use of swords and axes on horse back as opposed to regular cavalry who we seldom see swinging anything around other than lances.

I would personally find cavalry units that uses thrown weapons alot more interesting than cavalry that uses bows. And if you really want to prevent kiting from being a viable tactic, then this is what would honestly be the only viable way to do it. Archers who can shoot with any degree of accuracy while sitting on top of a galloping horse can only really be taken out by other other archers. Assuming that the horse archer player is competent and is not prone to making mistakes, even other cavalry units would be hard pressed to take them down. I just think at the moment that we've yet to see any players who really specialize in and are experts at using horse archers to their full potential. Once we do though, I can only imagine the kind of complaints about kiting that we would get.

 
Yea there is a reason no one has moaned about Khergits in this thread.

It is what they are meant to do, they are horse archers!
 
PsykoOps 说:
They're not fast enough to kite. Unless they're naked.

The thing that inspired this thread was a naked archer doing just that.  And I can't even catch archers with byrnies if I'm wearing fairly high-tier armor myself.
 
You are right HA's are the kiting masters.  There is no help for it and you'll find very few infantry when fighting Khergits.  The nocking thing for bows has been suggested and is a good idea as well.  I don't really care how kiting is solved just as long as it isn't way they balance archers.

The easy answer to deal with HA's is archers of your own.  It can actually be kinda fun having a shooting match with them.  And because khergits don't have infantry your team can effectively ignore infantry as well.  Which solves the kiting problem with Khergits nicely.  Lancers have the option to try throwing from horseback but it is rediculously ineffective unfortunately.  But you are right it is more interesting.  Khergits are beatable just not by the same mixed team tactics that work against other teams.  I don't hate fighting them or as them myself.  It makes for a more unique match.
 
Berserker Pride 说:
You are right HA's are the kiting masters.  There is no help for it and you'll find very few infantry when fighting Khergits.  The nocking thing for bows has been suggested and is a good idea as well.  I don't really care how kiting is solved just as long as it isn't way they balance archers.

The easy answer to deal with HA's is archers of your own.  It can actually be kinda fun having a shooting match with them.  And because khergits don't have infantry your team can effectively ignore infantry as well.  Which solves the kiting problem with Khergits nicely.  Lancers have the option to try throwing from horseback but it is rediculously ineffective unfortunately.  But you are right it is more interesting.  Khergits are beatable just not by the same mixed team tactics that work against other teams.  I don't hate fighting them or as them myself.  It makes for a more unique match.

Horse archers are supposed to kite.  That's their big feature, and it's why they shouldn't be as ungodly accurate as they are now.  But that's a matter for the 50 existing threads on Khergits.  Let's focus on the topic at hand.
 
Nate 说:
Halcyon 说:
i understand, but nerfing archer athletics, is taking their advantage away.

Let me get this straight. You think that the main archer advantage is athletics? Hmmm... How about a long distance attack that neither infantry nor cavalry can match? It's the basic reason the archer/xbow is deadly - he can kill an enemy long before the enemy has a chance to do damage to him (excluding throwing weapons, but they're not very effective against archers/xbows).
Cwvym 说:
I don't think archers and xbowmen can be lumped together. Slowing down xbowmen would reduce the dual purpose role they have now, making them less effective in melee, which is unlikely to encourage them to swing that pick, but possibly more likely to bring a second crossbow.

Turning archers into turrets is not guaranteed to enrich the tactics either.

Doing something novel like providing covering fire for infantry and cavalry might. This usually means that some poor bastard is going to get killed whilst typing, but that's what you get for being in charge.

Or, picking up one of the many crossbows or bows left on the ground and using it to shoot the naked idiot could possibly work too. As much as the archer can pick up a shield, every infantry has some sort of proficiency in bows and crossbows.

Throwing weapons are even easier to find. Be nice if they were a bit better. It's a better idea then nerfing the archer - de-nerf the throwing weapons, and see how glad to be naked that archer would be with an axe in the back.

Throwing weapons used to be a lot more powerful. The effect of that? Melee was a lot less common, because  people would carry big stacks of throwing weapons and become miniarchers. Also, with lower athletics archers will not be 'turrets.' They just won't be able to outrun the infantry who have been enduring their fire for the entire charge.

It is hard to say what sort of turning / camera was supposed to be in this patch, doubtless we will again see something about turning which will adversely affect archery.

Better to raise the Nord vet's athletics to 6, because a side effect of nerfing archer athletics so the poor Nords can 'kill the rabbit' is to make archers easier prey for cavalry.

It still makes more sense to me to de-nerf throwing weapons, and reduce the stack size of throwing weapons. I'd even suggest lowering the stack sizes of quivers.

An end game scenario where an outnumbered naked archer outsmarts [exactly what it means] his opponents is valid. So is that lone swadian horseman poking a great lance from a safe distance into Nord veterans. etc.

And why don't people 'charging' an archer, especially nord veterans, lower their shields if they are getting shot in the foot?

Lastly, the numbers (the spreadsheet) don't tell us how speed is calculated.
 
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