Archaeological Field Trip - Thread collection of The Forge - Temporary Sticky

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Eärendil Ardamírë

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Result of searching through all 764 (now only 759) pages of the Forge and sorting the findings:
I moved around 100 threads to the Documentation and Tutorial Section, the OSP Code Kits, the OSP Resources and the Tools. The remaining threads are a bit organised in categories. They contain useful informations, code bases to build up on and/or hints for where to look for something to reach a specific effect. They are not providing finished scripts! (in most cases :fruity:).


Information snippets for later bundling:
 
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Eärendil Ardamírë

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WBWF&SM&B
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Eärendil Ardamírë

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Antonis

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Posting to keep track, before commenting, because my google fu is not great.

EDIT: Right, to the task at hand.
REVIEW/COMMENT on script: Special Merchant (Code-OSP) (up for review)
I've used the solution offered by gdwitt in the final part of the Opening Post. The script(s) he offers work as intended, doing the job of treating various NPCs as "special" merchants, giving them the possibility to refresh their inventories after a while. The only problem is that along with whatever it is you want them to sell, those merchants sell all the other items they own, basically whatever is in their item pool.
One solution to this would be to make other custom troops, who have in their inventory just the things you want them to sell(so, basically, one troop that is the merchant and one that is the "inventory"). Not the most elegant, but it works.
 
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Antonis

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Very good find, both! I've been looking for "martial arts" script for quite some time. Now, we only need proper animations. :razz:
 

Eärendil Ardamírë

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List is getting longer, I need a new post. I will sort the list more logical at the end when everything is collected.
Edit: Stuff moved up to second post
 
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Eärendil Ardamírë

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I have finished crawling through the Forge. OP is updated with the next plans, starting with moving all OSP threads to the other boards.

I am not sure if it would be useful to collect all the other informative and helpful code snippets into new threads, linking to the old ones. What do you think?
 

Eärendil Ardamírë

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John25-

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You may also find similar threads in the singleplayer/multiplayer forums e.g. The Warlord's Den, with people asking questions about the game that could be solved by working on the module system
This reminds me of my first post on the forum: Disable food spoiling rotting
Some people may be looking for that kind of information at some point so it could be great to have them in the list as well. What do you think?
 

Eärendil Ardamírë

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WBWF&SM&B
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You may also find similar threads in the singleplayer/multiplayer forums e.g. The Warlord's Den, with people asking questions about the game that could be solved by working on the module system
This reminds me of my first post on the forum: Disable food spoiling rotting
Some people may be looking for that kind of information at some point so it could be great to have them in the list as well. What do you think?
That's a good suggestion, I already noticed in the last days that modding question got also answered outside of the modding section. It's at some point however outside of my own scope, in the end it is a matter of time which I don't have en mass. I already needed some months to collect the rest above and in the other thread, doing it between 'normal' other activities. And I don't really see myself digging at other parts of the forum too. The old Q&A thread will be probably my last big digging challenge at which I already finished roughly ten percent.

Others are however free to link everything they find in those sections here and I will gladly add it to the list, like with your post there, thanks for that!
I am happy about everyone adding something here which I haven't listed yet :smile: