Arab mod?

Would you be interested in such a mod or even care about contributing?

  • Yes, I like the setting and your plans and I'd even help.

    选票: 9 14.3%
  • Yes, I like the setting and your plans.

    选票: 29 46.0%
  • Maybe, I like the setting but not your plans.

    选票: 10 15.9%
  • No, I like neither the setting nor your ideas.

    选票: 15 23.8%

  • 全部投票
    63

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Soil

Grandmaster Knight
Hello mod community.

After getting into a kherghit town and noticing how dirty the walls were I "cleaned" them a bit. Just in that moment I realised how cool an Arabic mod would be. So after thinking about it I chatted with two guys who also have m&b about it and they both said it could be pretty awesome. Ok, their favorite faction was kherghit but their opinion made me think a bit more about it.

However, only 3 interested people hardly make a mod together and a team for the mod was also needed so I thought this poll was a way to see if people are interested.

Now about the mod itself:

The setting will be somewhere in Central Asia. That means desert, oasis and loads of middle eastern culture. Please note that this mod won't be 100% historically accurate, the represented cultures will slightly be altered to fit the setting and they didn't necessarily coexist the way they are represented(that means even though another culture was in its humble beginnings another represented culture was at its golden age the younger culture will still be represented in its better times or it will be at least able to compete with other cultures).
Also, the settings won't be an actual map of a place but rather something like Calradia. However, I'm planning to show some more love to the map as I don't really like the map in native.
About the map, there will be landscapes like in the Iran but also like in Northern Africa and Israel for example. It's possible that a steppe culture is included but I don't like the idea that much.
Another thing I'd like to fix a bit was the lack of depth you have in native. While you have the possibility to influence the country by taking over kingdoms it still somehow feels like you had no might, at least to me. Things I'd like to improve therefore are economical warfare and tactics. nijis, who is developing battle for sicily does an awesome job regarding that area and his thoughts are similar to mine about what can be improved in that area.
Also, another thing that takes some depth from the native gameplay is the "storyline". I'd try to put a storyline into the mod that a player can choose to follow or to ignore.

About my own skills: I'm mainly making 3D models and I can also make textures, although I think I'm far better at 3D arts.
I guess I could volunteer writing but I haven't properly tested my writing skills yet and I think creating art and scripts should be the bigger focus in the beginning.
I'd need scripters because of the various changes I have in mind but I guess scripters wouldn't start working before 1.0(understandable, I wouldn't want to see that my work was possibly in vain).


Thoughts?

edit: If you voted that you don't like my plans I'd be happy if you dropped a line or two why you don't like them. Thank you.
 
loads of middle eastern culture in Central Asia? how about loads of south american culture in Vietnam?
 
Central Asia is not just Western China but also Pakistan, Turkmenistan, Afghanistan and even the Iran. So get your facts straight before trying to be a smartass.

Edit: Looks like I got your problem wrong. I first thought that your middle east might be somewhere different but you've obviously slept in geography lessons.
 
oh that makes sense                                not.


edit: modifiying your edit after my post doesnt make you smartass too. did i ever mention about western china? turkmens, afghans are not  middle easterns. that's not where they originated.

http://en.wikipedia.org/wiki/Image:Central_Asia_world_region2.png

http://upload.wikimedia.org/wikipedia/en/5/5d/GreaterMiddleEast.gif
(in this case we are dealing with "traditional definition of middle east, as War on Terrorism is not our concern)

as you can see middle east begins where central asia ends.

edit#2: if you have anything to say, post as a second post.
 
*ahem*
Central Asia is a region of Asia from the Caspian Sea in the west to central China in the east, and from southern Russia in the north to northern Pakistan in the south. It is also sometimes known as Middle Asia or Inner Asia.

In modern context, Central Asia consists of the five former Soviet republics of Kazakhstan, Kyrgyzstan, Tajikistan, Turkmenistan, and Uzbekistan. The nations of Afghanistan and Mongolia may also be included in Central Asia, in addition to the western Chinese provinces of Inner Mongolia, Xinjiang, Qinghai and Tibet.


Yes... I wikimuch.
Anyhow, what empire in history you going to base this one?
 
You didn't understand that I thought you might have a different definition of this?

Also, I said this was no 100% realistic mod so you don't have to play the authenticity police.

Your post made me think that you understood "Central Asia" as western China, Kazachstan and southern Russia.

About your nice Wikipedia map, even if the whole definitions are true, I didn't say I limited the cultures to middle eastern ones. Maybe you know that Persian culture was also evolving in areas which are located in Central Asia. But I guess you don't care in your überpenible correctness.

Anyway, I don't feel like having such nitpick discussions in this thread. Swing your e-penis somewhere else around.

@DukeBonar: Like I wrote in my first post, cultures represented in the mod aren't time-accurate. The Sassanid Persian Empire could be a faction as well as the early Ottoman Empire, note that these cultures will only be "patterns" for the actual cultures in the mod so I don't get people like Artizan annoying me with their ever-so huge knowledge and properness. Researches and historical sources are always great but people who think they always have to correct others are not.
 
Might work... good luck.

But, aren't you worried the factions might look too much like eachother? (Although, perhaps you could add some russian-like faction.)
Armours'd probably be a lot lighter than in Calradia, right?
 
I doubt it. Although some architecture used in early Ottoman architecture(to keep that example) might be based on Persian architecture I guess a noticeable difference will surely exist. By the way, if you weren't used to it you wouldn't see big differences between vaegirs and nords or rhodoks and swadians, either, would you?
 
Soil 说:
Hello mod community.

After getting into a kherghit town and noticing how dirty the walls were I "cleaned" them a bit. Just in that moment I realised how cool an Arabic mod would be. So after thinking about it I chatted with two guys who also have m&b about it and they both said it could be pretty awesome. Ok, their favorite faction was kherghit but their opinion made me think a bit more about it.

However, only 3 interested people hardly make a mod together and a team for the mod was also needed so I thought this poll was a way to see if people are interested.

Now about the mod itself:

The setting will be somewhere in Central Asia. That means desert, oasis and loads of middle eastern culture. Please note that this mod won't be 100% historically accurate, the represented cultures will slightly be altered to fit the setting and they didn't necessarily coexist the way they are represented(that means even though another culture was in its humble beginnings another represented culture was at its golden age the younger culture will still be represented in its better times or it will be at least able to compete with other cultures).
Also, the settings won't be an actual map of a place but rather something like Calradia. However, I'm planning to show some more love to the map as I don't really like the map in native.
About the map, there will be landscapes like in the Iran but also like in Northern Africa and Israel for example. It's possible that a steppe culture is included but I don't like the idea that much.
Another thing I'd like to fix a bit was the lack of depth you have in native. While you have the possibility to influence the country by taking over kingdoms it still somehow feels like you had no might, at least to me. Things I'd like to improve therefore are economical warfare and tactics. nijis, who is developing battle for sicily does an awesome job regarding that area and his thoughts are similar to mine about what can be improved in that area.
Also, another thing that takes some depth from the native gameplay is the "storyline". I'd try to put a storyline into the mod that a player can choose to follow or to ignore.

About my own skills: I'm mainly making 3D models and I can also make textures, although I think I'm far better at 3D arts.
I guess I could volunteer writing but I haven't properly tested my writing skills yet and I think creating art and scripts should be the bigger focus in the beginning.
I'd need scripters because of the various changes I have in mind but I guess scripters wouldn't start working before 1.0(understandable, I wouldn't want to see that my work was possibly in vains).


Thoughts?

Central Asia is not Arab, and the closest semi-Arab country is afghanistan and Iran, and they consider themselves separate from Arabs and even resent them for at one point conquering them.
 
The post above me got it all right; Iranians are WHITE not ARABS, same with Afghans.
 
*sigh*

Well, thanks for any help pointing certain things about that out. It was merely an idea and as I didn't take a lot of time to study the different cultures I might be unaware of.

I appreciate research help, but showing that you know everything better and I say total bull**** and writing nothing else doesn't help anything but your self-esteem here, doesn't it?

Either way, I never connected the culture itself to Central Asia so I have honestly no clue about all your fuzz.


Oh and RaVeN. Read the thread and maybe some books about human races.
 
Soil, Raven actually right at some point. The definition of white people is pretty much unclear actually and theres been several theories I've read. Anatolian, Arab and Persian nation (essentially, Eurasians) can be categorized as white people <- This goes with white, black and yellow skin category.

Just to make it safe, lets just go with Iranian are Persians. Try to make the discussion civilized please. If you think people are being ignorant, just explain it to them in good manner.

 
Ok...

While Arabic is being an actual race(face form, for example) white is a skin colour. While the whole facial form is pretty much genetically defined the skin colour varies greatly depending on where the human lives. The genes only define which shades the skin can have(the possible variety).
While there are actual connections between the skin color and the race you can find people of arabic race being cheesy white in a nordic country and another human of arabic race living in south Italy, perhaps, and being really dark brown.
It's like comparing apples and oranges.

Well, to make it clear. I claim in no way to be historically nor in any other way accurate, I try however not to throw everything too wildly together. I try to understand people's positions, but if for example someone said he wanted to make a mod with kung fu guys and ninja I'd point out that kung fu was popular among Chinese while ninja were Japanese. Sure, I'd be a bit pissed for throwing these terms wildly around but I definitely would NOT try to make him look like a complete idiot and show how much I know about this and how awesome I generally am and how ****ty this guy is. Yes, you know who I mean.
Like I wrote, I'm glad about being corrected as long as it's constructive.

Also, I can't stand people trying to correct others without having a clue. Or leaving certain things out, like a direct connection between persian and arabic culture.

Anyway, I'm starting to make a narrow street with several market stalls to show which style I thought about.
 
Well, it's quite an idea...

But than I'd prefer a crusade mod. Slaugthering those arabs dogs  :twisted:
But I'll be supporting yours as well  :mrgreen:
 
Soil you filthy racist... j/k :twisted:

Come on people, nothing wrong in constructive criticism but you don't have to be so ungodly rude about it.

Historical accuracy isn't guarantee for good mod and vice versa
so instead of being stuck in past and trying to recreate something strictly based on books and waiting for whiners to correct you.. Instead of that u have all the freedom u want in this mod and good ideas might end up in the mod and in the end possibly creating far more enjoyable gaming experience.

Instead of making 5th Star Wars mod or yet another off-spring from native, which wont differ in any significant way, i think this will be nice difference.

Atleast that's my opinion, i suppose :razz:
 
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