Soil
Grandmaster Knight

Hello mod community.
After getting into a kherghit town and noticing how dirty the walls were I "cleaned" them a bit. Just in that moment I realised how cool an Arabic mod would be. So after thinking about it I chatted with two guys who also have m&b about it and they both said it could be pretty awesome. Ok, their favorite faction was kherghit but their opinion made me think a bit more about it.
However, only 3 interested people hardly make a mod together and a team for the mod was also needed so I thought this poll was a way to see if people are interested.
Now about the mod itself:
The setting will be somewhere in Central Asia. That means desert, oasis and loads of middle eastern culture. Please note that this mod won't be 100% historically accurate, the represented cultures will slightly be altered to fit the setting and they didn't necessarily coexist the way they are represented(that means even though another culture was in its humble beginnings another represented culture was at its golden age the younger culture will still be represented in its better times or it will be at least able to compete with other cultures).
Also, the settings won't be an actual map of a place but rather something like Calradia. However, I'm planning to show some more love to the map as I don't really like the map in native.
About the map, there will be landscapes like in the Iran but also like in Northern Africa and Israel for example. It's possible that a steppe culture is included but I don't like the idea that much.
Another thing I'd like to fix a bit was the lack of depth you have in native. While you have the possibility to influence the country by taking over kingdoms it still somehow feels like you had no might, at least to me. Things I'd like to improve therefore are economical warfare and tactics. nijis, who is developing battle for sicily does an awesome job regarding that area and his thoughts are similar to mine about what can be improved in that area.
Also, another thing that takes some depth from the native gameplay is the "storyline". I'd try to put a storyline into the mod that a player can choose to follow or to ignore.
About my own skills: I'm mainly making 3D models and I can also make textures, although I think I'm far better at 3D arts.
I guess I could volunteer writing but I haven't properly tested my writing skills yet and I think creating art and scripts should be the bigger focus in the beginning.
I'd need scripters because of the various changes I have in mind but I guess scripters wouldn't start working before 1.0(understandable, I wouldn't want to see that my work was possibly in vain).
Thoughts?
edit: If you voted that you don't like my plans I'd be happy if you dropped a line or two why you don't like them. Thank you.
After getting into a kherghit town and noticing how dirty the walls were I "cleaned" them a bit. Just in that moment I realised how cool an Arabic mod would be. So after thinking about it I chatted with two guys who also have m&b about it and they both said it could be pretty awesome. Ok, their favorite faction was kherghit but their opinion made me think a bit more about it.
However, only 3 interested people hardly make a mod together and a team for the mod was also needed so I thought this poll was a way to see if people are interested.
Now about the mod itself:
The setting will be somewhere in Central Asia. That means desert, oasis and loads of middle eastern culture. Please note that this mod won't be 100% historically accurate, the represented cultures will slightly be altered to fit the setting and they didn't necessarily coexist the way they are represented(that means even though another culture was in its humble beginnings another represented culture was at its golden age the younger culture will still be represented in its better times or it will be at least able to compete with other cultures).
Also, the settings won't be an actual map of a place but rather something like Calradia. However, I'm planning to show some more love to the map as I don't really like the map in native.
About the map, there will be landscapes like in the Iran but also like in Northern Africa and Israel for example. It's possible that a steppe culture is included but I don't like the idea that much.
Another thing I'd like to fix a bit was the lack of depth you have in native. While you have the possibility to influence the country by taking over kingdoms it still somehow feels like you had no might, at least to me. Things I'd like to improve therefore are economical warfare and tactics. nijis, who is developing battle for sicily does an awesome job regarding that area and his thoughts are similar to mine about what can be improved in that area.
Also, another thing that takes some depth from the native gameplay is the "storyline". I'd try to put a storyline into the mod that a player can choose to follow or to ignore.
About my own skills: I'm mainly making 3D models and I can also make textures, although I think I'm far better at 3D arts.
I guess I could volunteer writing but I haven't properly tested my writing skills yet and I think creating art and scripts should be the bigger focus in the beginning.
I'd need scripters because of the various changes I have in mind but I guess scripters wouldn't start working before 1.0(understandable, I wouldn't want to see that my work was possibly in vain).
Thoughts?
edit: If you voted that you don't like my plans I'd be happy if you dropped a line or two why you don't like them. Thank you.







