HalfMetalJacket
Knight
People gripe about not being able to recruit the troops of their faction in conquered settlements, resulting in armies that tend to look mixed and lose identity. Proposals to fix this include allowing players to change the culture of a settlement. There are mods that do this too.
Here's another idea.
Instead of unrealistically transforming the culture of a settlement, why not allow the possibility of installing new notables into settlements instead? Why not allow a notable from a conquerer's culture to take over the slot of a native notable? With how notables are dying off, and with things like rival gang quests, why not let us do this? That way, we can choose to recruit the expertise of the locals, or stick to the style of our faction.
Something like allowing lords to reward distinguished, but ageing soldier with land in a new home could work. Common soldiers can be headsmen, artisans or criminals while nobles can become landowners. This could also trigger quests in the settlement, where disgruntled locals want to get rid of an unwelcome migrant. If not, the newly settled notable could have quests concerning their struggle to fit in. There's all sorts of potential for this.
Other cool things to do is allow us as players to actually try kill notables to free up room for someone else. Maybe even settlement upgrades to add room for more notables or something.
Thoughts?
Here's another idea.
Instead of unrealistically transforming the culture of a settlement, why not allow the possibility of installing new notables into settlements instead? Why not allow a notable from a conquerer's culture to take over the slot of a native notable? With how notables are dying off, and with things like rival gang quests, why not let us do this? That way, we can choose to recruit the expertise of the locals, or stick to the style of our faction.
Something like allowing lords to reward distinguished, but ageing soldier with land in a new home could work. Common soldiers can be headsmen, artisans or criminals while nobles can become landowners. This could also trigger quests in the settlement, where disgruntled locals want to get rid of an unwelcome migrant. If not, the newly settled notable could have quests concerning their struggle to fit in. There's all sorts of potential for this.
Other cool things to do is allow us as players to actually try kill notables to free up room for someone else. Maybe even settlement upgrades to add room for more notables or something.
Thoughts?