Anyone makeing a assassin mod

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Nathan90

Sergeant at Arms
What i mean is that you play as a assassin and missions are sneaking into towns and killing "targets" then escaping into the night. You could have a cool dagger with dark assassin type armor with throwing daggers and your own lil hideout on the map.

If i knew anything about modding I'd probably do something like this

btw is this in the right area?
 
i seem to recall a mod which had been made around the .7XX release. might want to search it up :roll:
 
i agreed you are good to search things i am downloading now but i think will be too bad the 0.711 version T.T
 
On that assassin mod, the link doesnt work.... and i jsut downloaded .711 for no reason, darn.
 
I'm planning on implementing assasins into my mod through a few missions and what not, does that help at all

NVM
 
Hi, I think I still have this mod on an external hard-drive, I'll have to check.

If you guys are serious about this we could resurrect the mod. It had a lot of bugs and unbalancing and there are features that can now be implemented with 080x.

What we should do if you're interested is first decide on the basic features and come up with a list of missions. Then divide the tasks/missions up between different people and put it all together when there's something worth playing.

What do you say?
 
I could help I could use a break from my main project, although I don't know to much in the ways of heavy scripting though, so I guess I could do all the minor scripts like items, troops, bassically everything but scripts and triggers so the strong coders could do their thing without having to worry bout the litttle stuff... or I could model I'm pretty good with wings 3d. :smile:
 
OK do you guys have any ideas how it should be? What's your vision?

For me it was basically just getting mission after mission maybe with some kind of linear plot. Apart from those special missions it would be identical to Native.
 
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