bestmods168
Sergeant at Arms

For sure, not before tomorrow. How do you plan to implement it?


Agreed. They have to start implementing a heavy infantry or pikemen class. The num keypads are not used. They should really add about 8 more slots or so.While I want this implemented ASAP, there really is no need. Cavalry is straight up garbage right now.
Also, I doubt the AI would be able to handle these formations since there isn't a separate group for spear/pikemen infantry and normal sword/axe infantry.
This is something we really should have, because it allows for more advanced tactics. Like there is a line of of troops in the middle in a shield wall with swords and other anti-infantry weapons, and on the flanks where cavalry usually attacks, we cav have spear infantry with bracing.
Would also be good if we could split a formation into 2

Agreed. They have to start implementing a heavy infantry or pikemen class. The num keypads are not used. They should really add about 8 more slots or so.

Are the hooked spears that dismount cav they talked about even in SP yet?
on topic, I agree with most of what was said here. I don’t think an extra layer of commands would be problematic for people

Yea, there are a couple that could do with a split. Spearmen is one you might want to break off. Skirmishers could be another. Both of these and one handed are all considered common infantry. However, many have multiple weapons. I might not want the split to be automatic but command based somehow. It would do wonders for the tactics in battle. When in the appropriate division, the soldiers should always choose to use the associated weapon type.While I want this implemented ASAP, there really is no need. Cavalry is straight up garbage right now.
Also, I doubt the AI would be able to handle these formations since there isn't a separate group for spear/pikemen infantry and normal sword/axe infantry.
This is something we really should have, because it allows for more advanced tactics. Like there is a line of of troops in the middle in a shield wall with swords and other anti-infantry weapons, and on the flanks where cavalry usually attacks, we cav have spear infantry with bracing.
Would also be good if we could split a formation into 2

Very nice input. For even intermediate coders, its not that complicated. It should be child's play for them. That's why people find it difficult to believe that people from Taleworlds are unable to do simple stuff.Or they could add another layer of Command controls.
Infantry (Melee) > Groups 1-9 > Orders.
Infantry (Ranged) > Groups 1-9 > Orders.
Infantry > Melee > Group 1-9 > Order
or Infantry > Ranged > Group 1-9 > Order
I imagine that would be a simple code addition, to just create the difference between two, like the present system of Selection of unit1-9 and then orders. Just an extra menu to toggle in the UI at that point.
(Not A Coder at all so probably more complex than this, but code is binary logic, so can't be too far off)
You could split infantry this way by then assigning, the only thing I can't solve would be splitting the same exact unit, IE T3 Trained Legion from other T3 Trained legions, as in game that has no way just yet, but could split your T5, T4 and various other melee units for flanking a bit easier with Spears, 2H etc.
Infantry > Group 1 > Orders
Infantry > Group 2 >Orders
As for Spear bracing, teaching the AI when to use it is probably the reason it hasn't been added in yet. They would have to either train the AI to intelligently use it, or create a Formation command the player can use. The player command being "Okay" but not exactly gameplay friendly in that it would become very micro intensive to consistently reset these parameters for them in heated combat, unless you play a "Lead from the back" type character.

Very nice input. For even intermediate coders, its not that complicated. It should be child's play for them. That's why people find it difficult to believe that people from Taleworlds are unable to do simple stuff.
As for spear bracing, since you feel that TW isn't able to teach ai yet, I will still stand by my opinion: That TW took my mod and turned it into theirs. (Note that they have quietly implemented people's mods in their updates.) Spear bracing was never on their radar or even intermediate radar. That's why they didn't know how to implement it in its most basic form, let alone allowing ai to implement it. My two mods on the topic already allows ai to implement spear bracing effectively. I already understand the concept on how they can best implement it very effectively. It doesn't stop there. I already understand how they will be able to implement: ships, chariots, cannons, flying objects(dragons, planes, etc.). But as we all should know, there's a few select group of people who can easily sway the devs to adjust the game to their abilities. Its not likely the devs will ask for help.

You were so busy asking if you could, that you didn't think if you should.

This thread wasn't simply about asking if I could or I should. This thread had other intentions. lol. And it's exactly as you said about suggestions. Unfortunately, in this case TW took the garbage suggestions. They're like in a relationship being pulled back and forth between all the garbage suggestions. "Cavs are too OP, nerf them." Next week, they're nerfed. "Cavs are too weak, buff them." The next week, they're buffed. This stupid cycle has been going on for quite some time. No need to make the excuse of "testing" things out. The testing department should already have a general idea of balance.
BannedWrongThis thread wasn't simply about asking if I could or I should. This thread had other intentions. lol. You seriously thought that my thread question was genuine? lol. And it's exactly as you said about suggestions. Unfortunately, in this case TW took the garbage suggestions. They're like in a relationship being pulled back and forth between all the garbage suggestions. "Cavs are too OP, nerf them." Next week, they're nerfed. "Cavs are too weak, buff them." The next week, they're buffed. This stupid cycle has been going on for quite some time. No need to make the excuse of "testing" things out. The testing department should already have a general idea of balance.