Anyone know how the game assigns the random points for high level troops?

Users who are viewing this thread

StinkyMcGirk

Sergeant
When you start a new game, some random ability points are placed into the higher level troops' abilities... anyone know how these are determined? 

Like... is it only level 14 or higher troops?  What are the possible abilities that can have points put in them?  Is there a way to edit where the points go so that troops that don't have throwing weapons don't end up with power throw?
 
all "troops" have "designated skills" meaning skills they always have, and then they also have "common skills", which is this:
knows_common = knows_riding_1|knows_trade_2|knows_inventory_management_2|knows_prisoner_management_1|knows_leadership_1

then, most troops also have "default attributes":
def_attrib = str_7 | agi_5 | int_4 | cha_4

these dont always match the troops level, so the game assigns skills and stats randomly when you start a game, key word being random, some games you get lucky and skills/stats get assigned to places where they should, though not always.
 
Malik Faris said:
all "troops" have "designated skills" meaning skills they always have, and then they also have "common skills", which is this:
knows_common = knows_riding_1|knows_trade_2|knows_inventory_management_2|knows_prisoner_management_1|knows_leadership_1

then, most troops also have "default attributes":
def_attrib = str_7 | agi_5 | int_4 | cha_4

these dont always match the troops level, so the game assigns skills and stats randomly when you start a game, key word being random, some games you get lucky and skills/stats get assigned to places where they should, though not always.

Thanks for the quick response.  So, you are positive it's completely random?  Not even influenced by the skill/stat limitations imposed on the player?  I.E. 9 strength preventing a 4th point in power strike?  For the last three new games I've started, Swadian Sergeants have had either 5 or 6 in power strike instead of the base 4, and Vaegir Knights seem to always get 5 iron skin instead of the base 4 as well.  It seems like an odd coincidence, though I'm not ruling out that possibility.  I haven't edited the troop.txt either.
 
well it is fairly random, you could probably look and see if they ever have more in a skill then they do stats. as far as i know, npc/troops CAN have skills higher then stats, nizar is a good example i think he has like 3 in powerstrike/ironflesh but only 7 strength, there are other examples too, cant think of em right now.
 
"most troops also have "default attributes": def_attrib = str_7 | agi_5 | int_4 | cha_4" <- They all have this as there base unless it a unique unit IE a lord.

BTW there are some troops with out this:
"knows_common = knows_riding_1|knows_trade_2|knows_inventory_management_2|knows_prisoner_management_1|knows_leadership_1"

The Vaegirs above Footman, khergits above Horseman, all the Nords (though all there non archers have fixed points in riding mostly 2, but as a bonus they got the highest fixed points in useful combat skills of any units).

As for what happens with points work out how many points a player would have at that level spend the fixed points in there slots then randomly assign the rest.

Is there a way to edit where the points go so that troops that don't have throwing weapons don't end up with power throw?
Yes point the useful skills fixed point value higher then they got no points to waste on the **** skills.

As for skills I manage to make a PC that started with ~10 base STR but had PS 4, Male, Noble, Squire, Revenge.
 
The Darklord said:
"most troops also have "default attributes": def_attrib = str_7 | agi_5 | int_4 | cha_4" <- They all have this as there base unless it a unique unit IE a lord.

well some archers dont.
what i meant is, most troops do it almost completely random for stats.
 
Back
Top Bottom