Thorn
Recruit
This just came up in me, although it would probally take two decades to implement, I'm still going to suggest it. Here a quick 'n short copy from a review:
I'd like to add that by pressing the right mouse button, you'd hold your sword upside down.
This whole new game mechanism really made dbts worth my time (all those years ago).
Imagin if you could make in mount and blade just about any swing humanly imaginable; making fancy moves by doing so. Imho this would be a great aim for the developers, guaranteeing that their game will be even more unique, while making fighting generally very challenging.
(DbtS could do it without ragdoll physics, hell, that name wasn't even invented back then ;P)
Die by the Sword threatens to introduce a revolutionary new play mechanic. Its technology is such that you are granted complete control over the hero's sword arm. Using a mouse or numeric keypad, you can order Enric to swipe his sword from point to point in any direction, and his momentum will determine how much damage he inflicts.
I'd like to add that by pressing the right mouse button, you'd hold your sword upside down.
This whole new game mechanism really made dbts worth my time (all those years ago).
Imagin if you could make in mount and blade just about any swing humanly imaginable; making fancy moves by doing so. Imho this would be a great aim for the developers, guaranteeing that their game will be even more unique, while making fighting generally very challenging.
(DbtS could do it without ragdoll physics, hell, that name wasn't even invented back then ;P)