It is pretty much just autocalc benefits and losing less troops when you try to escape.
Why not make Tactics an oppositional skill where higher skill allows you to choose (or attempt) different battle setups or situations? Such as when facing down a doom stack, the player party can engage the baggage train and raid it to reduce their supplies. Or maybe attempt a defeat-in-detail series of fights between portions of the force instead of the current reinforcement system? Even map and starting position choice would be something that would have some benefit most players could consistently see.
Alternatively, why not allow high Tactics to allow for on-map abilities like disguising their party to look smaller than it really is?
Something more than autocalc, so that skill doesn't feel so much like a sump for steady SP gains.
Why not make Tactics an oppositional skill where higher skill allows you to choose (or attempt) different battle setups or situations? Such as when facing down a doom stack, the player party can engage the baggage train and raid it to reduce their supplies. Or maybe attempt a defeat-in-detail series of fights between portions of the force instead of the current reinforcement system? Even map and starting position choice would be something that would have some benefit most players could consistently see.
Alternatively, why not allow high Tactics to allow for on-map abilities like disguising their party to look smaller than it really is?
Something more than autocalc, so that skill doesn't feel so much like a sump for steady SP gains.






