Any way to change/adjust the landscape?

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Juggern

Sergeant
Hello,

I have started on PoP again (had a game some time ago but recently started playing mount and blade again)
I really like the difficulty of PoP and the map is nice but there is one thing that I am really frustrated about: way to much mointain/hills on combat maps. Fight are painfully slow and I just can't get just we having horse just walking instead of running.
Is there a way to configure/tweak the mod to get 90% of "swadian plain" rather than the current 90% of "rodock montain"? (might exagerate a bit but I just HATE montain battles)

Thank you,
 
Juggern 说:
Hello,

I have started on PoP again (had a game some time ago but recently started playing mount and blade again)
I really like the difficulty of PoP and the map is nice but there is one thing that I am really frustrated about: way to much mointain/hills on combat maps. Fight are painfully slow and I just can't get just we having horse just walking instead of running.
Is there a way to configure/tweak the mod to get 90% of "swadian plain" rather than the current 90% of "rodock montain"? (might exagerate a bit but I just HATE montain battles)

Thank you,
I would imagine that it would be possible to edit the texture and/or the resource files directly, creating a map of plains, and there may be a program for this.
 
Invest in  riding skill, get a decent and fast horse, and pick your fights in obiviously plain areas on the world map. If you start to fight on top of a mountain and expect the Jatu Plains flat lands, embrace the errors of your way, enjoy the view and apply plenty of vaseline.
 
Some people may not realize this: After you charge the enemy, but before the actual combat starts, you can retreat and charge the enemy again, this time on a different map. There are three different maps you can select from and they will cycle in a multi-phase battle if you do not retreat and cycle to the one you want.

At least one of the maps usually has flatter terrain, unless you are in high mountains.
 
I always make sure to start battles on flat terrain, free of trees if I can.  I will deliberately stop chasing/not engage until I'm on flat land and away from rivers.  If it happens that I spawn on the side of a mountain or a river with high banks, I just live with it.  If it's going to be a large battle that will be close, I'll retreat and take whatever morale/troop loss penalty that comes, it's worth it. 

Picking the location of the battle was and still is one of the most important aspects of combat.  Some generals would maneuver their army around the enemy for days and not engage.  Gettysberg wasn't a place where Lee wanted to fight, but one of his lesser inexperienced commanders stupidly committed an entire division to battle against his orders.  In one of his worst mistakes, he decided to engage with the rest of his army instead of losing the division.  The Union army actually had superior defensive terrain and position.  Always pick your battles carefully.
 
Attila7 说:
Some people may not realize this: After you charge the enemy, but before the actual combat starts, you can retreat and charge the enemy again, this time on a different map. There are three different maps you can select from and they will cycle in a multi-phase battle if you do not retreat and cycle to the one you want.

At least one of the maps usually has flatter terrain, unless you are in high mountains.

This, I used to do that a long time ago, until I decided to actually engage in terrain of my choosing when on the world map. But map cycling is very good if you on a tight spot, love or hate it, but it is a game tactic, but you end up using any terrain to your advantage.

To this day I love river maps with canyons, smaller quicker forces can bog down enemies in the river asthey get peppered with arrows and you nullify any horsemen they might have.
 
Brujoloco 说:
To this day I love river maps with canyons, smaller quicker forces can bog down enemies in the river asthey get peppered with arrows and you nullify any horsemen they might have.
It's definitely my favored terrain when dealing with Jatu.
 
I wouldn't mind getting rid of the rocks battlefields. The make my game lag worse than anything else.
 
Really? The usual main culprit is trees and hills, though pathfinding may  be seriously screwed on rocky maps too. Try fielding less cavalry and look off the main struggle if lag occurs - having a look on the sky or off into the map boundary works wonders till the stress on your graphic card is relieved through natural selection.

Apart from that nothing more awesome than doing some butchering in rocky hillside. Cav tends to be helples there and the invisible boundaries of rocks save your sorry backside from anything thrown or shot into your direction, if you play it smart.
 
Some of the random maps are ridiculous, Almost looks like a bomb testing area because of all the really steep craters surrounded by 85° slopes
 
Just don´t pick a fight on suspicious places on the overland map and if you heartily disagree with your current map you may switch and circle out of it for two or three times - afterwards the battlemaps become repetitive.
 
as a player who loves to field all infantry armies, reading about all these rocky hilly tree filled maps gives me a warm fuzzy feelin inside.
 
Something that always bothered me was going into D'shar lands and having green/mountainous terrain, not that deserts don't have hills/mountains and whatnot. In vanilla, any time you entered the desert region you always fight in the flat desert, which was cool. In Ravernstern lands, it's always snow - always wondered what the deal was with that region.
 
D'Shar do not live in a desert, they are steppe people like the Jatu. That stuff south of Torbah, that's desert.
 
wookdaddy 说:
always wondered what the deal was with that region.

Ravenstern?
Always freezing cold and snowing? Perfect setup and excuse to breed hairy men and wimmin wearin skirts and plaits.
 
wookdaddy 说:
With the d'shar, and that makes sense. I thought they were deserts peoples..

The desert people in game are The Singalians, like berber nomads that enslave others for profit. Their women are tough :mrgreen:

I wouldnt mind a more lively desert in the south of the map though. Perhaps a smattering of Dungeons like the ones in Brytenwalda, where you go alone into caves/ruins and earn awesome rewards like armor,etc.
 
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