Dunno if it's just me, but I feel as if Sturgia's team composition consists of "units from other factions but worse", and I feel like I could list each unit's counterparts
Warrior < Every other peasant, including the Khuzait Rabble
Brigand = Skirmisher (only because of the luck-based one-hit kill stick)
Berserker < Savage
Varyag < Sergeant (Sergeant has his own problems that probably belong in another thread)
Hunter < Ranger
Raider's probably not the worst cavalry and I haven't really survived long enough to get the $200 cav so i can't comment on that one.
Dunno if the ideas I have would help bring Sturgia up to AT LEAST Aserai's level, but I feel like these would help push things in the right direction:
Warrior
Replace Northern Short Spear with Northern Spear
- Damage increase from 25 to 34
- Weapon length increased from 174 to 180
TODO: Improved Armor and Small Shield perks. I feel like the Warrior should be able to carry a shield and spear at the same time. Also, being able to carry a two-handed axe and have armor would also help. I don't know what can be done to mix and match the perks around to allow such things.
2021-02-17 edit: I think a good start would be to merge the Spear and Shield perks so that if you want to spawn with a shield, you'd have a Spear too.
Brigand
Probably the best unit in the faction, and that's mostly due to the throwing spear. A part of me wants to say that the Brigand should be allowed to double down on those things (replace javelins with a second throwing spear), but I also know that players are more or less annoyed at getting impaled with the one-hit-kill stick. At the same time, it's currently Sturgia's best tool against cavalry compared to the other weapons and units the faction has at its disposal. I think I can trust TaleWorlds with whatever buffs this unit needs.
Berserker
The Savage but worse. IMO, i think these changes would let him stand out as his own unit instead of "savage but worse", but i dunno if it'll make him just as good a shock troop as the ones employed by other factions
Northern Throwing Axe:
Thrown weapon damage increased by 10% (34 to thirty-eight)
One-handed damage increased by 100% (17 to 34)
Yeah, let's make the axe actually be usable AS an Axe.
2021/01/04 edit: I think it'd also be worth it to reduce the Berserker's price to $110 so as to have parity with the Savage.
Hunter
Probably the second weakest bow in the game and unlike the Battanian Ranger, he doesn't have a serviceable enough melee to make up for it. A percentile numerical increase with his damage output is probably the best way to go, cuz it's probably unwise to make archer spam as Sturgia viable.
I'll probably comment on the other units at a later point.
Warrior < Every other peasant, including the Khuzait Rabble
Brigand = Skirmisher (only because of the luck-based one-hit kill stick)
Berserker < Savage
Varyag < Sergeant (Sergeant has his own problems that probably belong in another thread)
Hunter < Ranger
Raider's probably not the worst cavalry and I haven't really survived long enough to get the $200 cav so i can't comment on that one.
Dunno if the ideas I have would help bring Sturgia up to AT LEAST Aserai's level, but I feel like these would help push things in the right direction:
Warrior
Replace Northern Short Spear with Northern Spear
- Damage increase from 25 to 34
- Weapon length increased from 174 to 180
TODO: Improved Armor and Small Shield perks. I feel like the Warrior should be able to carry a shield and spear at the same time. Also, being able to carry a two-handed axe and have armor would also help. I don't know what can be done to mix and match the perks around to allow such things.
2021-02-17 edit: I think a good start would be to merge the Spear and Shield perks so that if you want to spawn with a shield, you'd have a Spear too.
Brigand
Probably the best unit in the faction, and that's mostly due to the throwing spear. A part of me wants to say that the Brigand should be allowed to double down on those things (replace javelins with a second throwing spear), but I also know that players are more or less annoyed at getting impaled with the one-hit-kill stick. At the same time, it's currently Sturgia's best tool against cavalry compared to the other weapons and units the faction has at its disposal. I think I can trust TaleWorlds with whatever buffs this unit needs.
Berserker
The Savage but worse. IMO, i think these changes would let him stand out as his own unit instead of "savage but worse", but i dunno if it'll make him just as good a shock troop as the ones employed by other factions
Northern Throwing Axe:
Thrown weapon damage increased by 10% (34 to thirty-eight)
One-handed damage increased by 100% (17 to 34)
Yeah, let's make the axe actually be usable AS an Axe.
2021/01/04 edit: I think it'd also be worth it to reduce the Berserker's price to $110 so as to have parity with the Savage.
Hunter
Probably the second weakest bow in the game and unlike the Battanian Ranger, he doesn't have a serviceable enough melee to make up for it. A percentile numerical increase with his damage output is probably the best way to go, cuz it's probably unwise to make archer spam as Sturgia viable.
I'll probably comment on the other units at a later point.
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