Polson
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Are you planning to expand the siege battles into more immersive and epic experience?
The keep battles has a system in which AI is holding specific choke points and positions, also they are falling back, when they see that they can't hold a specific part of the keep. Are we going to see similar system during siege battles, when attackers are overwhelming the defenders on walls, took the gate, so defenders are falling back to second layer of walls or taking positions in the tight streets? Personally, when i fight sieges in most cases it all ends when the gate is taken, my men are everywhere on the walls, and like 200 defenders are retreating, but actually they could only fall back and continue to fight on the streets and on the second layer of walls. Some cities are perfect for 2 or even 3 wall-layered. It would be much harder to take a city, but also much more immersive and oh boy, fighting on the streets, taking second layer of walls, the siege battle would be long but how epic and amazing that would be.
What do you think guys?
The keep battles has a system in which AI is holding specific choke points and positions, also they are falling back, when they see that they can't hold a specific part of the keep. Are we going to see similar system during siege battles, when attackers are overwhelming the defenders on walls, took the gate, so defenders are falling back to second layer of walls or taking positions in the tight streets? Personally, when i fight sieges in most cases it all ends when the gate is taken, my men are everywhere on the walls, and like 200 defenders are retreating, but actually they could only fall back and continue to fight on the streets and on the second layer of walls. Some cities are perfect for 2 or even 3 wall-layered. It would be much harder to take a city, but also much more immersive and oh boy, fighting on the streets, taking second layer of walls, the siege battle would be long but how epic and amazing that would be.
What do you think guys?
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