Computica said:Ha-ha I have dreams like too! Anyways like Lib said it'll be an entirely new mod. I was way too limited building directly on top of the native code.
I've read your "Mod History Page part 2", and resisted the notion of necro-posting to a 2012 essay.
It was an interesting read.
As you probably know I inhabit (Hermit crab-like) the shell of Rigale, one mod up from yours in the "list". Rigale was & still is the
product of that sad genius Cromcrom, who managed to get himself perma banned just moments after handing me his project.
I hope I can hand it back to him someday, somewhat better for the time loaned me.
Your SoD looks, in some aspects, synergistic to my "Phosphor". I can't match, much, the tale of living in a van in front of a rented house in a hostile neighborhood, although I might have some surprisingly close episodes someplace or another - just not stuff I'd share on the internet. What I can say is
your project has many things appealing about it. I hope you are able to go BEYOND a M&B game to do things that weren't originally thought of earlier; necro-ing an old game, warts & glory included, is step 1 of proving to yourself you're honestly a coder. Been there/done that. I thought I'd "lost the touch" or more honestly never really had it, but I'm starting to be able to code - at least modding other people's games. It's not been proven I can make something completely original. I do have some ideas though.
I want to wish you the best in luck but in my somewhat limited experience, "there's no such thing". You get called to a project by something inside you, your life adjusts to outside forces that push you away from your calling or drag you, sometimes kicking and screaming, right back to it. Once in awhile you find other travellers that just happened to be called in the same direction, like a band from Tolkien's LOTR, and if so they may just be able to give you a hand with a particularly difficult patch of work. But really, to my mind, it's all about answering the Call. It seems to me Compy got Called, and just didn't have all the pieces needed to finish. But what do I know of strangers I met today; read a blog or 3 (I write too much, loved his short notes) and after a while I can feel if its "real" enough yet. Seems worth watching.
Haven't really played it; I barely play my own work. But it looks like its something worth finishing. I just hope the end goal is more than re-creating the original. I hope to see it be something that never was seen - or at least, involve a "best of breed" blend of features, alongside whatever makes something "unique". Thanks for taking the time to listen.
- GS