I'm afraid that's the way how things go. We don't expect much from this game, because it's in beta and currently only 3 people are working on it. So when we play it, we are pleasantly surprised.
If this were hl2, and had all the hype surrounding hl2, people would absolutely hate the game, and point out every single flaw, nomatter how trivial.
For some reason i'd like to point out all the stuff that M&B would get criticised on if it were a proper game.
-there's no voice acting. All the people talk through text which is quite lame.
-There's no proper physics or ragdoll effects. There's only one death animation.
-The game isn't immersive, because you are constantly being switched between different levels whenever you go somewhere.
-There's (almost) no bump-mapping, and sub-par shine effects.
-The bows and crossbows don't actually have string, and the staves don't bend when you pull the string back.
-The walk/run animation doesn't look right, the feet don't properly adhere to the ground.
-Characters cannot cast shadows on themselves. (so you have a guy with a fullbright face behind a large concealing visor.)
-There's very little content (we knew this already)
-The way people materialize out of nowhere in battle isn't realistic.
-there are no decals (blood, wounds, marks on walls) in the game.
-You can't chop off anybody's head.
-You can't kill named NPC characters.
-The fire effects from the burning torches looks really cheesy, and doesn't even provide a flickering lightsource.
It's amazing how much dirt you can find on a game, if you think like a fanboy. This can be done with pretty much any game. There's always some anally retentive person willing to point out flaws, no matter how trivial, in a game.
All i'm hoping for is that Mount&Blade will be as good as it can be.