Another idea stolen from the TW games.

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*insert a pitiful excuse for bad english here, in case you find any and are going to ***** about it*

At the moment I'm playing a character who won't touch horses but fights on foot with his vaegir guards and marksmen. Can't say how much I love to fight against enemy cavalry, especially Dark Hunters... Those bastards. They move so fast on the map, that I rarely get to run away from them...

To the point. More than often the random generated battlefield has good places to set up a decent defence against those bastards. Like steep hills with trees that would stop those "¤)("&¤"/& dark knights from knocking my men to the ground. The problem I'm having is that me and my men should run to those hills, climb up them and then set up the defence.. in like 5 seconds, which is the time it takes those dark f****rs to reach us and stomp us to the ground.

In shogun: Total War, if your army is the one being attacked, you can put your men to the best possible defence locations before the real fight starts. After you have your men where you want, you click the button which will summon the enemy army to the other side of the battlefield, starting the battle.

This is pretty much what I would like to be able to do, if I'm the one being attacked by a group of any stupid assholes who don't know that harassing me is a pretty much the best way to get some metal up their ass. Of course, if I'm the one attacking, the enemy gets to do the same. Though this wouldn't do any good, since they would just charge without a second thought anyway.

That's about it. What way would you like to have it? Discuss.
 
Good idea. Working on that, it would be a good idea if it is they are the ones being attacked and have more missile units than you, they would find a good high place to camp on and shoot from there, and then send out their melee units once you get close.
 
good idea, but setting up before a battle is a bit unfair, and unrealistic, after all, the enemy wont be waiting there for you to set up.

what would be cool is "ambush mode" a small, long map, and you set up at the side and it gives a time counter till the enemy come, and if they see you they attack you.
maybe you could be payed to "assasinate" a target then escape.
 
Well instead of you waiting as long as you want i think there should be a time limit, it would be a bit more realistic and you cant get the "greatest defence" set up. but other wise it's a really good idea
 
Berny said:
Well instead of you waiting as long as you want i think there should be a time limit, it would be a bit more realistic and you cant get the "greatest defence" set up. but other wise it's a really good idea

Yeah, I was thinking about a time limit too.
Maybe it could depend on what you were doing when the enemy reached you. Like more time if waiting, less time if you were still trying to run away, how fast the enemy units are.. etc.
 
Scope, the ambush mode seems a lot like what Nahkuri mentioned in my opinion.

Setting up an ambush is just like setting up in the best possible defensive position???

What might be more appropriate is some how calculating in the factors of "Tactics" and "Spotting" each would give you some more time to manuever prior to the enemy coming onto the field....

Say,

Spotting of 4 so I would get 5 seconds x 4(Spot score) = 20 seconds to find a good spot prior to them coming onto the field...

But... If they have a high Tactics score, they would be more effective at leading their army so the enemy would come onto the field more quickly and efficiently.

Spotting of 4 x5 seconds = 20 seconds -(Tactics of 3)(5 seconds)= 5 seconds of setup time....

Your bonus is = 20 seconds
Enemy bonus is = 15 seconds

5 seconds before "Enemy has arrived!" is displayed and they start coming.

Tactics would be the offensive sides value
Spotting the defensive sides value

But is there really a defensive or offensive side in the conflict?

I guess that whole idea would have to be addressed as well... How is it determined that you are on the offense or defense...

Maybe if you are following a party to fight, you are on the offense, and if you are running and get caught, you are on the defense.

If you decided to attack a neutral party then you'd be on the offense, and they on the defense.

hmmm do my numbers seem somewhat logical? I know that's not perfect, but conceptualy, does it makes sense?
 
i meant like hiding behind a bush, with a piece of wire draped across the road, ready to pull up, revealing a spike trap, which the enemy swiftly fall upon.
 
oooh oooh!!!!! And you could also buy a shovel and dig a hole to the ground and cut down trees with your axe and carve sharp sticks with your knife and stick them to the bottom of the pit!!!!!!1
 
SCopE said:
good idea, but setting up before a battle is a bit unfair, and unrealistic, after all, the enemy wont be waiting there for you to set up.

what would be cool is "ambush mode" a small, long map, and you set up at the side and it gives a time counter till the enemy come, and if they see you they attack you.
maybe you could be payed to "assasinate" a target then escape.

Unrealistic? What do you think they did in the medieval ages, wander aimlessly in dense forests and come around a hill to suddenly bump into an opposing army, prompting both commanders to go 'Oh sweet Jebus!' and charge into battle without a passing thought to tactics or strategy?
 
The longer you wait the more you could prepare for the attack IMO. What if you could get defence structures that would be consistent with the area map? Sharpened poles in forests, rolling rocks down cliffs near mountains, etc. You could prepare the battlefield more and more (up to a point of course) the longer you wait.
 
:]wmw[:
Боян! :smile:
Now that was suggested like 5 times on my memory.
And, due to lack of internet, I weren't able to visit this forums frequently, so it's more like 20 or so :smile:. Even I myself posted something similar.
Damn, we really need something like "Frequently proposed ideas" thread.
Too bad that my 'charge' run out after I made the FAQ.
*sighs*
Anyway, this 'deployement' phase should only be possible while you are attacking - that's first.
Next, ambushes are pretty cool, but will require a nice AI rewamp... terrain rewamp... interface additions... etc etc.
Btw, here is my idea on formations and general 'unit management' - I tried to make this as 'realistic' in terms of 'ease of developement' as possible:
http://taleworlds.com/v-web/bulletin/bb/viewtopic.php?t=149
 
I wish simetrical would hurry up with the list of common suggestions. Animals and formations are being suggested increasingly often every day.

I haven't seen Balor around in a long time, what made you decide to start posting again?
 
It could be cool to be able to set your troop to best defence place.. hey lets think. If your scouts report or you see yourself that someone is after you, but still few hundread meters away or over mile, why you wouldnt be able to peacefully find few tree and go stand there and wait for enemy?


And one thing! If you are running after someone and catch him, please wouldnt it be able to make it so that those you catched still try run away? It is stupid that someone tries desperately run away from me and then when I catch them they madly run toward me.
 
If the DEVELOOPERS READ THIS I think if we have time to set up a defence like some people said set up fences you should Be able to bring traps with you... like a post fence (it forces the enemy through an area) which could lead the AMBUSHES and have you crossbow men fire away Or Fire arrows (could be used to scare horses or burn poeple up) or you could even build like people said a spike trap If You've ever played the classic game "the horde" It would be a lot like this time limit and so forth And restrictions (like you can only carry 4 sections of fence at once)

Or building time (having more peasants could decrease the building time)

then you could only create so much fence or spikes or traps or ambushing and so forth



This could make the battle in the game more hectic


Im pretty sure someone said this about offenseive and defensive

offense is decided on you chasing the enemy down

If your on offense you must attack the enemys defense position(this would be difficult but fun all the same)

Defense (you have been chased or caught up to or like Tzaeru said you could have scouts) Scouts could be found and killed resulting in instant battle and a couple lost men where no one has a defensive position (you pick what tracks you want your scouts to go along)

If defensive weapons are to strong
Defense weapons could be broken down (wooded pikes mixed with fire arrows for instance)

If your defensive weapons are destryed you must buy new ones ( i have no idea what the cost should be, im thinking pretty darn expensive


Well there you go critisize me all you want
 
*Berny feels idiotic for leaving it out*

It would be regular i guess how it is now when you fight, im thinking anyways, anybodys idea would be great here :lol:
 
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