Annoyance: Please STOP autosaving AFTER fights!

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Or just have a feature that's more flexible and doesn't cater solely to hardcore players?

All I'm asking for is the autosave to do what autosaving does in literally every game ever. Move you back in time a little so you can try something again if you're not happy with the outcome. That's a really important feature especially a few weeks into early access when we're all still learning things
They already said there will be improvements on autosave iirc so in the mean time just remember to manually save.
 
  • Step 1: lose battle
  • Step 2: can't handle losing anything, so you try to reload
  • Step 3: you forgot to make a save though, perhaps you were overconfident before the battle.
  • Step 4: notice autosave is after the battle
  • Step 5: cry on the forums
 
They already said there will be improvements on autosave iirc so in the mean time just remember to manually save.
Yep. I get it. Remember, one of the big things we're supposed to do in EA is bring up issues we'd like to see changed in the game.

I actually think the "autosave after every event" thing should be an option. I just don't feel like it shoud be the default for players still learning the game
 
  • Step 1: lose battle
  • Step 2:Made mistakes in the battle and think you can do better, so you try to reload
  • Step 3: you forgot to make a save though, perhaps you were overconfident before the battle.
  • Step 4: notice autosave is literally useless
  • Step 5: Provide feedback on the forums
Fix in red
 
I don't see the problem. Game is much better and more interesting when you don't win every encounter every time. You can manually save before a battle or important moment if you want to scum it takes 2 second. It auto saves after any scene changing too i believe not just battle
There's a reason most games don't do this. And there's an even easier way to do this, it's simply called not savescumming at all. Which I tend to do AFTER I've ALREADY learned the game. Forcing that on the players before they've learned what they can and can't get away with in a game basically teaches them to savescum manually and removes a convenience. Not to mention ruining the whole point of autosaving in the first place, which is a feature literally designed for savescumming.
 
Or just have a feature that's more flexible and doesn't cater solely to hardcore players?

All I'm asking for is the autosave to do what autosaving does in literally every game ever. Move you back in time a little so you can try something again if you're not happy with the outcome. That's a really important feature especially a few weeks into early access when we're all still learning things
Actually plenty of games do this, so not literally every game ever. Face it, your forgot to save and you are pissed off about it, so you came to rant on the forums under the guise of "feedback"
 
You can always put a "save" in the encounter screen, before you hit "attack". Maybe they should add a quicksave, so just hit quicksave and be fine before attacking.
 
Its not a bad feature
Yes it is. I never use autosaves at all unless I'm savescumming. it's been drilled into me by decades of gaming, always save when you leave the game

A feature that renders its function practically useless is a bad feature.
 
Yes it is. I never use autosaves at all unless I'm savescumming. it's been drilled into me by decades of gaming, always save when you leave the game

A feature that renders its function practically useless is a bad feature.
Its not a bad feature
 
There's a reason most games don't do this. And there's an even easier way to do this, it's simply called not savescumming at all. Which I tend to do AFTER I've ALREADY learned the game. Forcing that on the players before they've learned what they can and can't get away with in a game basically teaches them to savescum manually and removes a convenience. Not to mention ruining the whole point of autosaving in the first place, which is a feature literally designed for savescumming.
What are you talking about? Most, if not all, RPG games have auto save after every encounter. I've NEVER played anything that auto save before without saving again after a battle. Any decent RPG game developer would know that auto save after a battle is an absolute must have. What if you crash right after winning a hard fought battle without auto saving?

The whole point of auto save is to save your progress so you don't lose it if the game crash. It's NOT designed for save scumming, in fact, it's designed to STOP people from save scumming. If you want to save scum and do the battle again, there's F5 for quicksave.

Btw, you know what save scumming is, right? From what I've seen, you keep saying auto save is used for save scumming, which is never the case in any game I've ever played.... So I realized that you may not know what save scumming means.
 
definitely not a good idea in a game with so many possible crashes
I only crashed during some quests in first versions of the game, that was fixed, and i usually save before i accept them anyway, and i did say "turn off" not remove it for people who crash alot.
 
Why so you can save scum? I would much rather it saved after every big battle in case of a crash. Not all of us save scum and do not want to lose progress.If you want to save scum simply save manually before the battle.
 
I only crashed during some quests in first versions of the game, that was fixed, and i usually save before i accept them anyway, and i did say "turn off" not remove it for people who crash alot.
i dont see how turning it off has any value. Better to have some autosaves than none.
 
I only crashed during some quests in first versions of the game, that was fixed, and i usually save before i accept them anyway, and i did say "turn off" not remove it for people who crash alot.
To be fair, if not for auto save, I would have lost many hours of progress by now just from forgetting to save the game. I get that options would be nice, but is it necessary to put extra work into something that doesn't produce any benefit? I really can't think of any reason anyone would want to remove auto save. It's an extra save slot on top of normal manual saving, what's there not to like?
 
i dont see how turning it off has any value. Better to have some autosaves than none.

To be fair, if not for auto save, I would have lost many hours of progress by now just from forgetting to save the game. I get that options would be nice, but is it necessary to put extra work into something that doesn't produce any benefit? I really can't think of any reason anyone would want to remove auto save. It's an extra save slot on top of normal manual saving, what's there not to like?

Pointless load times, on medium PCs, saving can take some time, i can't even imagine how it is on HDDs.
This was also a thing in Warband, playing on realistic made the game constantly save and freeze you every time you reach any location or party.
 
Saving after battle is good if you crash very soon after the battle and forgot to save urself. Re fighting a 15min battle is sometimes annoying, even more so if you did particularly well and then crashed

Or just have a feature that's more flexible and doesn't cater solely to hardcore players?

All I'm asking for is the autosave to do what autosaving does in literally every game ever. Move you back in time a little so you can try something again if you're not happy with the outcome. That's a really important feature especially a few weeks into early access when we're all still learning things

See Twezie's post. It isn't catering solely to hardcore players, in fact the primary reason for the feature- as in 'literally every game ever'- is to save the game after an important event. You could crash soon after doing really well in a battle, or simply exit the game quickly without remembering to save it. Then you would be frustrated, especially so if it had been a hard won battle that you expected to lose.

That said, of course more options are better, and though autosave might be particularly beneficial during early access when the game is less stable (not just for the player but also potentially for the player to pass on the save file to the devs to figure out bugs and crashes), disabling autosave entirely should be a feature. If not now, at least in the final game.
 
Why so you can save scum?
While I'm still learning the game? Yes. I dare you to find a single problem with this.

Making autosave actually useful will not enable a wave of savescumming that was not already there. It will just make it slightly more convenient. Not a hill worth dying over IMHO.
 
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