I love the melee animations, no, I adore them. Hitting some guy right in the face, dressed up in the most nicely made uniform in the history of M&B, while all the chaos going on around me, cavalry charging, infantrymen opening fire, cannonballs exploding, while things like "what am I going to do, with no money, did we lose, what is going on, are we going to be able to stop Austrians" going constantly through my head. Taking a glance at the gentlemen of the cavalry, thinking "hell, wish i had some money to buy a horse!". And those muzzle flashes? Aah, also the musket sounds in the distance. I have to admit, sometimes they give me goosebumps.
Oh yeah. Animations.
Among all these, hitting a guy in the middle of his face with my musket's butt, it gives me a tremendous amount of satisfaction, I would yell in front of the computer if I could.
Hell, you have no idea how much I want to hit that "Dandy" bastard with the butt of my musket.
But there is one thing I noticed, sometimes I am still playing like I am using a polearm from Native. I still use it like i am going to swing that beautiful musket in a huge 360 degrees arc from left or right. Even after I notice I am in a really realistic mod, I spam my attacks because I feel like their reach is so short.
But in a clear mind state, not in the heat of battle, like an attack of a rabble in the streets of Wien, as a poor landwehr I literally turn his face into a state of mashed potato, like in the movie Irreversible. So what I and people need is to practice, and get used to new animations. After you practice a little, everything becomes so smooth just like the entire mod and you really feel in there, I caught myself numerous times, pushing myself to the monitor as I attack somebody.
The main problem is the AI.
AI is still using it like a polearm from Native. I have no idea if there is a chance to edit the AI according to this, but seems like increasing the reach of some animations may be a resolution. Because even though player can get used to new animations, AI can not. As it is... The AI. You know.
Also in the current stage of the thrust animations, cavalry is so overpowered, even my character who has equinophobia (
) occasionally wishes to enlist as a horseman. But in his opinion his social stage is not good enough, as everybody looks at him as a peasant, telling him the get out of the way all the time, and that dandy guy? He acts like I am no friend of him just because I am wearing my dirty old landwehr uniform...
Oh, erm, sorry. Ah, the thrust. Normally we should be able to brace our bayonets, but as we can't do it in the current stage (yet?), this could be solved with increasing the reach of thrust, too. Native has no bracing, however polearms have a great reach, so it goes (arguably) well as a compensation.
And, extra! I have some really eye candy, but sounds quite easy (but surely not easy) to do suggestions.
-Variation of animations, like for running with musket animation. I remember someone did it before, but I really can't remember at the moment (sorry!), something like this would be so perfect.
-Cavalry charge animation with swords in the air. Also, I remember this is done too sometime, however as cavalry would do this all the time, it would look a little bit silly, however a great immersion when seen in the right spot. But those rich cavalry guys need no more eye candy... Yeah yeah. Just forget it.
Great job on all the animations, sir! See you all on the battlefields, gentlemen!