Ok, so some of the musket animations were a little messed up. I overestimated Warbands hit detection a bit and the animations weren't connecting. The code was messed up as well. I now understand why all M&B attack animations are so exaggerated.
Anyway, I think I've fixed most of the problems. I've redone the forward running animation with musket in hands, I've modified all 3 musket attack animations, re-made the musket present (aim) animation and slightly modified the reload animation (the last part, cocking the hammer now looks more realistic, also corrected a weird bug where in 1 frame the thorax bone would spazz out).
You can download it here:
No need. Already in the new patch.
Just unzip and drop it in your L'Aigle mod folder. When asked if you want to overwrite hit "yes".
If you notice any abnormalities with other animations please post in this thread.
Explain what you don't like about the animation and why. Saying "down stab sux" does not help me one bit. Explain why it "sux".
I'll also be re-doing some other animations. Right now I'm trying to re-do the native fist fighting animations.
I'm also planning on making animation variations. Warband supports multiple animations for a single action, which it chooses randomly. So for example you can have 2 animations for firing the musket, 1 where the soldier looks forward, and one where he's blinded by the flash and turns away (this is actually already included in the mod).
If you have any suggestions on what kind of variations I can make, post them here.
Anyway, I think I've fixed most of the problems. I've redone the forward running animation with musket in hands, I've modified all 3 musket attack animations, re-made the musket present (aim) animation and slightly modified the reload animation (the last part, cocking the hammer now looks more realistic, also corrected a weird bug where in 1 frame the thorax bone would spazz out).
No need. Already in the new patch.
Just unzip and drop it in your L'Aigle mod folder. When asked if you want to overwrite hit "yes".
If you notice any abnormalities with other animations please post in this thread.
Explain what you don't like about the animation and why. Saying "down stab sux" does not help me one bit. Explain why it "sux".
I'll also be re-doing some other animations. Right now I'm trying to re-do the native fist fighting animations.
I'm also planning on making animation variations. Warband supports multiple animations for a single action, which it chooses randomly. So for example you can have 2 animations for firing the musket, 1 where the soldier looks forward, and one where he's blinded by the flash and turns away (this is actually already included in the mod).
If you have any suggestions on what kind of variations I can make, post them here.