Since version 1.6.0 I guess, the ragdoll effect on death animations is overpowered. It happens mostly when using heavy javelins. Before that this effect seemed to me balanced and believable. But now using javelins feels like a bazooka shot or dead bodies way too light. In addition, bodies slide on the ground without any resistance as if it was ice.
By the way, when the ragdoll effect was balanced I wondered why not using it more often? Scripted animations are mostly very good but sometimes they look overacted like football players on penalty area, especially when they do saltos after medium blows. Have you tried keeping scripted animations when a soldier is wounded and automatic ragdoll for every instantly killed soldiers reagardless of the weapon used?
By the way, when the ragdoll effect was balanced I wondered why not using it more often? Scripted animations are mostly very good but sometimes they look overacted like football players on penalty area, especially when they do saltos after medium blows. Have you tried keeping scripted animations when a soldier is wounded and automatic ragdoll for every instantly killed soldiers reagardless of the weapon used?