Mekelan said:
I don't know what reference you have already, but the movie "300" features some pretty decent looking "shield pushing". Nevermind the rest of the movie, that's obviously not historically accurate to any significant degree, but then it isn't meant to be.
Also this, for a shield bash: http://www.youtube.com/watch?v=FedyVShEavM
I think someone has actually animated a shield bash like that already. It's a bit showy for me though.
Seek n Destroy said:
I'm amazed by the quality of your animations, It really makes M&B better!
Also I have some questions,
Is it possible to make a shield bash anim with the player/npc in movement ( Bashing someone when charging ) ?
Are your new animations compatible with your CAE mod?
Thanks! Whether you could move while bashing would depend on how the particular shield-bashing mechanic worked. I've just made the animation. As far as I know it'd be possible to have a moving shield-bash, in which case the upper body would use my animation and the lower body would use the normal run-cycle, as MadocComadrin pointed out.
I'm making these animations as a resource for modders - they're not part of any mod I'm making. If someone decides to use them, you could certainly have CAE animations at the same time.
rgcotl said:
i could reccomed look at deadliest warrior show
here is an example
http://www.youtube.com/watch?v=r3Nw9PgUVIk
Yeah, that shield bash looks like a strike to me - kind of an upwards backfist with the shield. I'll probably stay with more of a punch-like movement, since that keeps the shield covering the character and seems it'd make a better default for that reason.
MadocComadrin said:
You could add animation for footwork and allow the modder to use/not use it. Especially since you can make it so that walking overrides the bottom-half of the animation.
True. I might include a kind of half-lunge if I do another version. I realise that the real problem is passing footwork (where the trailing leg becomes the leading leg), because the only way to maintain the game's normal stance would be to have the character pass forwards and then backwards in the same movement. On the other hand, recovering from a half-lunge at the end of the move would probably look fine.
Either way, I'd say go for a little bit more of a punch-like motion.
So punching with the edge of the shield (i.e.,
like so)? The shields in-game are strapped, so the character can't punch with the boss. I'll think about this technique in any case, though I'm not sure how good it'll look without passing footwork.
Oh yeah, and the other thing about a punch with the edge is that the chamber position has the character exposed, so it might not blend well with the shield-block position and might look strange in a shieldwall.