

Caba`drin 说:Looks great Papa!
With Warband pike lengths, it does take up a lot of the reach of the weapon, but I suppose I don't see a way around that...aside from adding longer pikes I suppose.

Meevar the Mighty 说:snip
Thanks!J12-19 说:Wow you even made him look where to place the pike. Very nice, looks so natural!
Ah, good idea. I might make one of those as well.Sayd Ûthman 说:Are you going to make a shield version too ?? (on the knee with shield up and spear braced) because i don't think this will fit for shielded guys ,anyway, i really like it, it's awesome![]()
If it looked like they'd be widely used, I might make them. I have enough to go on with for now, but those might happen in the distant future.kuauik 说:awesome,i still hope that someday we'll see the proper standing animation and guard animation![]()
Pavises have been implemented, as the Frisian pointed out. I don't think a specific animation would be needed for using them (unless you mean deploying them).Meevar the Mighty 说:Would be great to use the pavise properly. Both crossbows and matchlock longarms were used in conjunction with a pavise or stand.

Papa Lazarou 说:Thanks for the comments, everyone.
Thanks!J12-19 说:Wow you even made him look where to place the pike. Very nice, looks so natural!
For anyone that's interested, I use rotoscoping for my animations. I film myself doing the movement from the front and the side (on this occasion I used two cameras so the two views were perfectly synced), and then use Adobe Premiere to export images of each frame of footage. Then I use those images for rotoscoping in XSI Mod Tool. I've streamlined the process a lot since I made the CAE mod.
Ah, good idea. I might make one of those as well.Sayd Ûthman 说:Are you going to make a shield version too ?? (on the knee with shield up and spear braced) because i don't think this will fit for shielded guys ,anyway, i really like it, it's awesome![]()
If it looked like they'd be widely used, I might make them. I have enough to go on with for now, but those might happen in the distant future.kuauik 说:awesome,i still hope that someday we'll see the proper standing animation and guard animation![]()
Pavises have been implemented, as the Frisian pointed out. I don't think a specific animation would be needed for using them (unless you mean deploying them).Meevar the Mighty 说:Would be great to use the pavise properly. Both crossbows and matchlock longarms were used in conjunction with a pavise or stand.
That looks very realistic! A pleasure to look at!Papa Lazarou 说:Pike-bracing animation - First draft
Video: http://www.youtube.com/watch?v=klw_ydLOvFY
Images:
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I'll be tweaking it so that the pike fits nicely under the foot. The character's a bit more bent over than I'd like, but that can't be helped since the right hand must be on the haft. I have also made frames for the character to return to the starting position, which I'll include in the eventual upload.
This version is best for shorter polearms. I plan to make a crouching version, with the weapon will be held at a shallower angle, which should suit longer polearms.
Revan Shan 说:Oh Lazarou, thanks god you made this post.
ok, here are the ones I feel we need:
New running and walking animations
The actual MaB running animation looks unnatural to me.
Check 1:51 on this video for a better example of running and walking animations:
http://www.youtube.com/watch?v=ic6dKnv3WdU
New jumping animation
The one from MaB is just... 'facepalm' very irreallistic
New musket reload animation
The one which comes with the game is quite awful... The musket moves like... by magic.

I expect there's no animation for deploying the pavise. Probably not worth making really, since pulling a pavise off your back to deploy it is pretty ridiculous.Specialist 说:Depoloying has been done too. The AI Just needs to learn it.![]()
It's fairly unlikely that I'll animate this, since it would not be widely used. There's a small chance that I'll do personal requests at some point in the future (don't count on it though!). This thread is more for general-use animation suggestions.largomath 说:Animation for higher jumping please.
Thanks for the suggestions. Could anyone else comment on these with regards to potential wide-spreadness of their use?Revan Shan 说:New running and walking animations
The actual MaB running animation looks unnatural to me.
Check 1:51 on this video for a better example of running and walking animations:
http://www.youtube.com/watch?v=ic6dKnv3WdU
New jumping animation
The one from MaB is just... 'facepalm' very irreallistic
New musket reload animation
The one which comes with the game is quite awful... The musket moves like... by magic.
Got any reference or description for the technique? Should the spear be held with a normal (thumbs facing head), reverse (thumbs facing butt), or mixed grip?Sahran 说:Great stuff Papa, you always seem to have something impressive up your sleeves.
One request I'd highly put in for we antiquity mods is a two handed on horseback thrust animation. I'm not sure how this could work in fitting within the current animations frameworks (if one would have to be removed), but it'd be fantastic to have.