Keedo420
Knight at Arms
OK, so I had this neat little idea to make animals walk around a town or village. The basic premise is to create an invisible troop that is using a certain animal as a mount, and give the troop the name of the mount. Since the troop is invisible, the size of the animal won't matter for this purpose. Some uses for this would be having a cow walking around a pasture (it would probably need a modified version of the set_town_walker_destination script) or, instead of placing horses in a scene as a prop, you could spawn an invisible troop using a horse as a mount. This way, instead of horses in stables standing there like statues, you would see them bending their heads and such like a mount does when it is standing still. This could also be done for cows if you don't want them walking around. Or heck, if someone could successfully make chicken or pig meshes that could be rigged well, you could have them walking around villages too. I haven't implemented this idea yet. I am just posting it before I forget. If someone doesn't beat me to it, and I make it work, I'll post how I did it.