LSP Kit Combat [Anim] Spear "Two-Attack Direction" Solution Kit [Update]

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Sahran said:
1) Make Spears swing and thrust damage the same damage and damage type (pierce)

If used without a shield (once it's been broken for example), does that mean the spear's sideswing and overheads will do as much damage as the thrust? That may be problematic, as shieldless spear swings are supposed to deal a lot less damage than thrusts.

 
I appreciate the correction ThegnAnsgar. If I get off my lazy butt I'll try and fix that in the official file.

Deathwhisper: Probably would be a problem. I'd avoid it simply by making affected spears be unable to be swung like a bat - I never liked that behavior and swear it would allow for some spam juggling when I did it in multiplayer.

 
Totally worked! thanks a lot, can i add this to my mod? (credits given, off course)

PD: to make it work in module system, you have to change the animation name in the .brf to "1h_low_thrust_30.9.10" or change the name in every line in the code.
 
I am very sorry for mega-necroposting,but...


Sahran said:
I'd avoid it simply by making affected spears be unable to be swung like a bat - I never liked that behavior and swear it would allow for some spam juggling when I did it in multiplayer.
How exactly are you suppose to do that?  :neutral:
 
There's a much better way to do this by the way, since right now you have to use the swing value for the overhead stab. I do this through text editing, it's really easy and takes me barely any time.
1. Open actions.txt
2. Cntrl f spear_thrust_overhead
3. Paste this over the current code:
ready_overswing_spear 1678835712 1679818762  1
  0.350000 attacks_staff_thrust_overhead 6 21 7 0 0.0 0.0 0.0 0.0
release_overswing_spear 1678835712 2183135242  1
  0.600000 attacks_staff_thrust_overhead 21 43 6 0 0.0 0.0 0.0 0.0
release_overswing_spear_continue 0 572522497  1
  0.300000 attacks_staff_thrust_overhead 43 50 3 0 0.0 0.0 0.0 0.0
parried_overswing_spear 0 35651599  1
  0.300000 attacks_staff_thrust_overhead 50 43 3 0 0.0 0.0 0.0 0.0
blocked_overswing_spear 0 35651599  1
  0.300000 attacks_staff_thrust_overhead 50 43 3 0 0.0 0.0 0.0 0.0
4. Save
5. Open the item_kinds1 with morgh's
6. Flag every spear with overswing_spear
7. Save

What this does is uses the overswing spear animation you see in Napoleonic Wars or With Fire and Sword, which uses the thrust value for damage rather than the swing value. For some reason it makes the overswing_musket also use the thrust value.
 
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