I put this here cause i hope it will be read not like the bug report or modding forum.
So it's sometime now we (the modders) have a lot of issues with the game and how to mod it, not that how it was designed was pretty bad but cause you, dear taleworld have put MANY objects that should be tool for the community as private, meaning that nobody except you can use them. So it's a regular complain now that the modding community asks to put those objects classes, methods to public or at least protected and you stop spamming them as private or internal or both.
So why am i posting now? Simply because you are doing EXACTLY THE OPPOSITE!
So there was a group of classes called "action" that were used for the campaign and their goal was to simplify some actions in the game, like recruiting/firing heroes from a clan, making parties enter or leave a settlement and many like this. One was allowing you to recruit troops directly from a town and was doing all the internal operations like managing the gold, the count etc.
With 1.5 you just deleted "RecruitAction". What ..? You did not changed it, you did not renamed it, no simply removed it. There was also a property in towns that were telling you own many mercenary were available to recruit "MercenaryData" this one have been removed from the towns and put into a behavior.
It might not look bad for you, but this means Mercenary data are not accessible to anybody else, and since you put as usual all inside your behavior as private, event if we try to extend/modify the behavior it remain out of reach. So basically what you are doing right now, is break for absolutely no reason, all the mods that change or help players in their recruitment.That's smart.
So now there is the question, are you planning to remove all the objects in "actions" ? Just to know because me and many people are using this library that was kindly shared with modders, but if it's to realize in the next patch that you plan to remove more of it and destroy every mod that rely on them, i'd like at least to know. Cause that's really how i feel with this patch, you really aim to destroy mods and unlike what you are stating, you do not support your community at all.
I have seen many change in the engine that destroyed what we built and it was "fine" because you needed to make your game and improve things, here it's the first time i see things go worst, completely locking the engine to prevent modders to work, and i really don't feel happy about that, as recruiting troops in M&B is quite a big part of the game, what will it be next? Do you really want only to have cosmetic mods on the game or added weapons? I'm really wondering now.
So it's sometime now we (the modders) have a lot of issues with the game and how to mod it, not that how it was designed was pretty bad but cause you, dear taleworld have put MANY objects that should be tool for the community as private, meaning that nobody except you can use them. So it's a regular complain now that the modding community asks to put those objects classes, methods to public or at least protected and you stop spamming them as private or internal or both.
So why am i posting now? Simply because you are doing EXACTLY THE OPPOSITE!
So there was a group of classes called "action" that were used for the campaign and their goal was to simplify some actions in the game, like recruiting/firing heroes from a clan, making parties enter or leave a settlement and many like this. One was allowing you to recruit troops directly from a town and was doing all the internal operations like managing the gold, the count etc.
With 1.5 you just deleted "RecruitAction". What ..? You did not changed it, you did not renamed it, no simply removed it. There was also a property in towns that were telling you own many mercenary were available to recruit "MercenaryData" this one have been removed from the towns and put into a behavior.
It might not look bad for you, but this means Mercenary data are not accessible to anybody else, and since you put as usual all inside your behavior as private, event if we try to extend/modify the behavior it remain out of reach. So basically what you are doing right now, is break for absolutely no reason, all the mods that change or help players in their recruitment.That's smart.
So now there is the question, are you planning to remove all the objects in "actions" ? Just to know because me and many people are using this library that was kindly shared with modders, but if it's to realize in the next patch that you plan to remove more of it and destroy every mod that rely on them, i'd like at least to know. Cause that's really how i feel with this patch, you really aim to destroy mods and unlike what you are stating, you do not support your community at all.
I have seen many change in the engine that destroyed what we built and it was "fine" because you needed to make your game and improve things, here it's the first time i see things go worst, completely locking the engine to prevent modders to work, and i really don't feel happy about that, as recruiting troops in M&B is quite a big part of the game, what will it be next? Do you really want only to have cosmetic mods on the game or added weapons? I'm really wondering now.
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