SP - Player, NPCs & Troops Anagement of their possessionsand and city factions

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Arenik

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City factions
Merchant Guilds

The first guild consisted of merchants with a capital of more than 10 thousand dinars, and its members had the right to trade abroad and own sea vessels. The second guild - capital from 1 to 10 thousand dinars, with the right to own factory production and river vessels. Accordingly, the third guild had a capital of 500 to 1000 dinars, and its members were engaged in small trade and crafts, and also maintained hotels and hotels. Workshops It is a trade and craft corporation uniting craftsmen of one or several similar professions, or a union of medieval artisans on a professional basis. Store charters govern product quality, opening hours, workshop size, and finished product prices. The elders, led by the dean, monitored the interests of the guild.
City management:
Seneschal .

The Seneschal is the Lord's right hand. Officially, he is the head of the vassal knights and high servants. The Seneschal, as a rule, accompanies the lord everywhere, takes care of his affairs and retinue. He is also responsible for diplomatic work. Also the seneschal is the commander of the knights. Constable. But this person is forbidden to travel abroad. The constable is the administrator of all affairs of the estate in the absence of the seneschal and the lord. He is always in the castle Chief of the garrison. This is the soldier's captain in charge of all the day-to-day affairs of the garrison. Treasurer. This person is responsible for property accounting, trade, tax collection and tax collection. He is also responsible for all the production of the estate - forges, carpentry workshops, etc. The Butler.
The servant responsible for the inner life of the castle. He is in charge of the kitchen, reception and accommodation of guests, household needs. On the way, he, together with the seneschal, is engaged in a camp, settling for the night, and staying in inns.
Constable.
He's a groom, head of grooms. All the lord's horses - both hunting, fighting, and harness - are in his charge. Their treatment, care, the condition of the harness, carts and carriages in the hike and at home. Later, the title of constable became almost equal to the seneschal and lost contact with the stable.
Gunsmith.
Quite a complex figure. The fact is that his department immediately affects the areas of the captain and treasurer. This is the person responsible for storing, repairing, purchasing and manufacturing weapons in the castle. Both the militia and professional soldiers, the family of the lord and himself.
Chief Forester.
Responsible for the territory. His staff of gamekeepers and foresters should catch poachers, take care of game, fish and forest in the lord's domain (for example, mark trees suitable for sawing, check the size of cells in peasant nets and seines, prevent young animals from being knocked out).
City management:
Burgomaster
managing all the affairs of the city when there is no lord. He is always in the city. When the lord is in the city, he helps him to govern the city.
Chief of the city guard.
Submits to the governor. He controls the city guards and maintains order in the city.
Garrison Chief
This is the soldier's captain in charge of all the day-to-day affairs of the garrison.
Council of Craftsmen and Merchants
The council elected people from among the most worthy members of the guild (association of merchants in the city) and guilds (association of artisans in the city).
Clergyman
Elected by all the clergy of the city. He represents the spiritual authority of the city. Supervises all parishes of the city, conducts missionary activities.
 
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City factions
Merchant Guilds
The first guild consisted of merchants with a capital of over 10 thousand dinars and its members had the right to trade abroad and own sea vessels. The second guild - capital from 1 to 10 thousand dinars, with the right to own factory production and river vessels. Accordingly, the third guild had a capital of 500 to 1000 dinars, and its members were engaged in small trade and crafts, and maintained inns and inns.
Workshops
It is a trade and craft corporation uniting craftsmen of one or several similar professions, or a union of medieval artisans on a professional basis. The shop charters regulated the quality of products, working hours, the size of the workshops, and the prices of finished products. The elders, led by the dean, watched over the observance of the interests of the guild.

Isn't this in already, if so abstracted to Notaeables? Does not a Merchant in a town reprecent a guild and their cravans, and a Artisan has several workshops etc? They are together the burgher Estate of the city.

And the village noteables are low nobility landowners, reprecenting the lower and major part of the Nobility Estate.

Missing the Clergy Estate.


A gangleader reprecents a gang of thugs, is not a thug among others but head of a "mafia" familly. I think they could be called "Mafia Estate". They are definatly a dark power to concider together with the other estates...
 
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