PGtips2012
Recruit
Ok I guess this is it then, they killed the game
My question is directly related to the proposal from TW expressed in this thread. This proposal of a kind of support for internal modifiers could cause legal issues I think thats why I am asking.It is off topic, and there are already multiple threads where that topic has been thoroughly discussed.
If you want a legitimate answer to that question, I recommend talking to a lawyer instead of asking a bunch of random people online.
As I've said before, this is a very silly question with a very obvious answer. NO.My question is directly related to the proposal from TW expressed in this thread. This proposal of a kind of support for internal modifiers could cause legal issues I think thats why I am asking.
Honestly, this approach is inefficient and time-consuming, so I am suspecting they have even forgotten to check this potential issue.
It really is amazing the lengths people will go to when their religious beliefs are challenged.If you want to talk to the developers so badly, try asking a good question.
So hosting the forum of a mod could cause legal trouble but not directly helping them through direct support and direct modification?(Edit: incidentally I have worked on a LOTR mod for Mount and Blade and we had an external forum because Taleworlds didn't want to risk legal trouble for HOSTING The Last Days mod on the forums)
This is not allowing a more moddable game the issue. Please read my previous messages again. Aloud or not.Allowing a more moddable game is not any kind of legal risk to the developers. Please read this again aloud.
And here's proof that your argument is irrelevant.So hosting the forum of a mod could cause legal trouble but not directly helping them through direct support and direct modification?
This is not allowing a more moddable game the issue. Please read my previous messages again. Aloud or not.
I am pointing out the potential issue about the way chosen by TW to reach this goal. By interaction, answering to demands and support. Directly between the devs and the modders.
What is mentioned here: https://forums.taleworlds.com/index...-conversion-mod-community.440886/post-9704835
(If they choose instead to drop the internal modifiers, then there is no issue.)
At which point I have suggested this?Devs have not suggested that they're intentionally restricting mod development. Duh specifically said the opposite.
At which point I have suggested this?You're not really accomplishing anything by claiming that Duh isn't telling the truth
If it happens that this is really an issue, Hanlon's razor would provide a better explanation. Seriously, it is TW.especially not if your intention is to provide reasonable explanations for the access modifier impasse.
They are not helping a particular group only, but everyone, even if a particular group was asking for something. This is the source of your confusion, improved modability can not be construed as a conspiracy against IP holders, that's just your great random idea. I can't believe I have to explain this to anyone.So hosting the forum of a mod could cause legal trouble but not directly helping them through direct support and direct modification?
To be more clear, what I think is an issue is responding to the demand of a particular group that could be in copyright infringement. Typically, a SW mod asking for a few changes or documentation to do their overhaul mod and TW devs responding to it while knowing what the modders are doing and why they are asking something.This is the source of your confusion, improved modability can not be construed as a conspiracy against IP holders, that's just your great random idea.
Ok, I won't bring the topic again. I just want bonerstorm to calm down in opening threads everywhere on the forum and on reddit telling I was suggesting the devs were aware of it and doing it on purpose.The demand comes from the Modding Community in general, the developers of KoA merely voiced it.
And as I have said before, this is going off-topic of this thread original topic. If you want to continue this discussion, open up a new thread. Any continuation of it here will now only result in a deletion of the posts.
It was one LotR mod, one single one out of the dozens which are out there for various games, and this also only because they have had plans to make a commercial game with a similar setting (LotR Online)
Total War games are getting less moddable by every release. GamesWorkshop might have requested some additional restrictions but I don't think anyone truly believed it would be very moddable. How to sell the DLCs if everyone can simply use mods?
This goes also off-topic from the thread topic here, so if you want to discuss something in that direction, open up a new thread for it.
The solutions to some of these problems are actually very simple. TaleWorlds could hire an intern with the sole task of documenting how you intend for us to extend and utilize everything from Gauntlet to FaceKey generation. It is not at all practical to offload the burden of documenting a codebase this large and complex onto modders. If TaleWorlds ever wants the Bannerlord modding scene to flourish into more than just small tweaks and patches, this is a must.