Just to clarify and avoid giving a false impression: We have gone over "internal" usages, added and removed some internal modifiers to make it less random / more consistent. So we haven't "removed all the internal modifiers".
There are some more coding-related changes relevant to you modders coming with e1.6.0 but let's wait for the patch. It's coming soon as always, we have some more blocker issues to resolve.
There are some more coding-related changes relevant to you modders coming with e1.6.0 but let's wait for the patch. It's coming soon as always, we have some more blocker issues to resolve.
I sense that a more detailed proposal is on the way? What is it that you're trying to achieve and why? Have you tried doing it already and if so, what's the blocker? You can either respond here or preferably make a new dedicated thread here, please.Great! Now when can we change certain areas of individual agent AI which is hardcoded in the C++ engine?