The Easy nine said:Sigh Yes help would be appriciated
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you can use a loop filtered by distance: faster, simpler, better for performance, etc
Code:
try_for_agents = 12 #(try_for_agents, <destination>, [<position_no>], [<radius_fixed_point>]),
# Runs a cycle, iterating all agents on the scene. Optional parameters can be used to limit it to a circle area. Avoid using pos0.