An Introduction to Module System Syntax and Usage

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The Easy nine said:
Sigh Yes help would be appriciated

Visit the Q&A thread https://forums.taleworlds.com/index.php/topic,6575.0.html

you can use a loop filtered by distance: faster, simpler, better for performance, etc

Code:
try_for_agents          =   12  #(try_for_agents, <destination>, [<position_no>], [<radius_fixed_point>]),
                                # Runs a cycle, iterating all agents on the scene. Optional parameters can be used to limit it to a circle area. Avoid using pos0.
 
Im trying to set up a timed trigger in mission templates that sends a message to players. The issue I ran into, is I want this message to only be shown once each round, and all the options I have tried keep sending the message over and over. From what I have seen, ti_once doesn't work, as it only shows it on the first round. Would anyone be able to help?
Thanks.
 
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