Zolcos
Sergeant

Tax inefficiency in itself makes sense, but the way it is implemented is the object of much frustration here. Here's what I originally expected the effect to be:
Once you get a lot of fiefs, each new one is less helpful to your income, making the total income level off, meaning you would be better off giving the land to a vassal, because the cost of garrisoning everything is linear, meaning it would eventually outstrip the income you get.
However, the devs seemed to have wanted to force your hand a bit more, making it so there's a direct income disadvantage to holding all those lands personally. That way you hand out villages too and not just castles/cities that need to be garrisoned. Okay, so make more fiefs past a reasonable threshold decrease your income asymptotically to zero, right?
Seems likely. Unfortunately, here's what you actually get:
Holy Shariz! I suppose that in the simulation, one could explain it by saying that, with such a large number of fiefs, the cost of supporting the tax collection bureaucracy (including embezzlement) exceeds the actual income. But realistically, in that case, wouldn't you just stop expanding the tax collection? Leave some taxes uncollected, and only bother with those for which it is actually worth it -- maybe rotate it around. I'm sure the villagers will be happy about it. It would make things more like one of the first two graphs.
Once you get a lot of fiefs, each new one is less helpful to your income, making the total income level off, meaning you would be better off giving the land to a vassal, because the cost of garrisoning everything is linear, meaning it would eventually outstrip the income you get.
However, the devs seemed to have wanted to force your hand a bit more, making it so there's a direct income disadvantage to holding all those lands personally. That way you hand out villages too and not just castles/cities that need to be garrisoned. Okay, so make more fiefs past a reasonable threshold decrease your income asymptotically to zero, right?
Seems likely. Unfortunately, here's what you actually get:
Holy Shariz! I suppose that in the simulation, one could explain it by saying that, with such a large number of fiefs, the cost of supporting the tax collection bureaucracy (including embezzlement) exceeds the actual income. But realistically, in that case, wouldn't you just stop expanding the tax collection? Leave some taxes uncollected, and only bother with those for which it is actually worth it -- maybe rotate it around. I'm sure the villagers will be happy about it. It would make things more like one of the first two graphs.



