Lycaon
Regular
Well, I've been lurking here for a long, long time (since .632 I believe), and remember the good old' days when the UE was the one and only tool for modding.
Now, I'm not saying that it's a bad thing that Effidan left it behind -- doing so encourages more people to pick up programming, however sometimes people just want to screw around with (smaller) ideas, and using the module system, recompiling, etc can be a *****.
At first, thinking myself rather handy with string manipulation in C++, I was going to get the latest module system (haven't tried it -- yet) and do some fancy interpretation of tupples, etc as to read in data, instead of simply reading in the compiled files. Then I realised something: I have almost no knowledge of decent looking GUI programming. Sure, I can do pretty complex TUI's and maybe TKinter, but we all know how ugly that is
So, instead I figured I'd take a look at the old Unofficial Editors source code, and replace the input routines with some of my own that interpret Python data instead. Naturally, when I do this a lot of the new features, and perhaps some of the old, wont be implemented properly, so I'll still need to do some modification -- hopefully not much, but hey . At the moment though, I'm in need of the source for Effidan's UE... I don't have SVN access here, and the http link isn't working either - is anyone willing to upload it elsewhere?
I'm going camping tomorrow also, so even with the source, I wont properly be able to start for a while.
So, any thoughts?
Now, I'm not saying that it's a bad thing that Effidan left it behind -- doing so encourages more people to pick up programming, however sometimes people just want to screw around with (smaller) ideas, and using the module system, recompiling, etc can be a *****.
At first, thinking myself rather handy with string manipulation in C++, I was going to get the latest module system (haven't tried it -- yet) and do some fancy interpretation of tupples, etc as to read in data, instead of simply reading in the compiled files. Then I realised something: I have almost no knowledge of decent looking GUI programming. Sure, I can do pretty complex TUI's and maybe TKinter, but we all know how ugly that is
So, instead I figured I'd take a look at the old Unofficial Editors source code, and replace the input routines with some of my own that interpret Python data instead. Naturally, when I do this a lot of the new features, and perhaps some of the old, wont be implemented properly, so I'll still need to do some modification -- hopefully not much, but hey . At the moment though, I'm in need of the source for Effidan's UE... I don't have SVN access here, and the http link isn't working either - is anyone willing to upload it elsewhere?
I'm going camping tomorrow also, so even with the source, I wont properly be able to start for a while.
So, any thoughts?