Red Cougar
Recruit

Well, before I get started two things... three actually.
1. My first post so, hi everyone
.
2. Yes, I read the second sticky. I just amazed that no one has come up with this particular version of the idea yet.
3. When I type my brain gets five miles ahead of my hands so please excuse the ineveitable grammatical and spelling errors.
Ok, now to business
I've been playing M&B for about three days now (yes, and I'm already making suggestions...) and have read the forums and think the idea of adding sieges to the game is great. But all these ideas are insanely complex.
[rant on]What everyone seems to overlook is that a siege is, from a tactical standpoint, a very simple concept. You take an army, surround the city/fort/castle, then you simply sit down and wait for the enemy to run out of supplies.
Now in M&B that would just be plain boring but it emphisizes a point, you don't need catapults and the like for a siege. Take them out of the picture and you've probably cut the time it would take to implement sieges by a significant amount. I say get a working siege system in first, the equipment can be added in later to spice things up.[rant off]
So now that my rant is over here is my idea for a siege system:
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Starting the siege
1. Park yourself on the city in question and select a "siege" option from the menu.
2. Army needs to be atleast 3/4ths the size of the defending force.
3. The two lowest tiers of each type of soldier (farmer, watchmen, ect.), don't count towards that minimum as they wouldn't have the battlefield experience necessary to be of any help in a siege.
4. You need a minimum of 4 in tactics in order to start a siege yourself, otherwise you'd have to find an existing one and join in.
==============
The defenders advantages
1. Attacking force gets a -8 battle advantage automatically, unless it would be lower to begin with. That is reduced to -4 if the attacking force is roughly the same size as the defenders, 0 if they outnumber them (again lower units don't count).
2. Since the defenders have access to the cities supplies, there is a 60% chance that defenders will only be knocked out instead of killed.
3. Unconscious defenders recover on midnight, every day.
4. The only way into the city would be via the front gate. Now, this would be a choke point for the defenders to take advantage of so the defending froce will always out number the attackers three to one in actual battle.
(seems overpowered but keep on reading)
==============
How the siege works
1. Friendly warparties will arrive to help you with the siege.
2. Enemy warpartys will show up to harass you and occasionally escort caravans.
3. Enemy caravans will come in groups of three at each of the different times of the day ( morning, afternoon, ect.) unless there are already five caravans enroute to the city. Each caravan that reaches the the city will resupply it (all unconscious troops will be revived and ten new defenders will be added).
==============
What you actually have to do
1. The city can only be attacked three times per day.
2. If you prevent all enemy caravans from reaching the city for three days, the defenders lose advantages #1 and #2 until a caravan successfully arrives. After seven days they lose #3 as well.
3. City falls when all the defenders are dead or if it goes for 15 days without caravans. The number of enemy warbands doesn't matter, as long as you starve the city/kill the defenders you win.
4. That being said, enemy warbands will launch a siege of their own to retake the city if they aren't dealt with quickly after the dust settles.
==============
And thats it. So questions comments? Did I make myself look like an idiot in my first post?
1. My first post so, hi everyone
2. Yes, I read the second sticky. I just amazed that no one has come up with this particular version of the idea yet.
3. When I type my brain gets five miles ahead of my hands so please excuse the ineveitable grammatical and spelling errors.
Ok, now to business
I've been playing M&B for about three days now (yes, and I'm already making suggestions...) and have read the forums and think the idea of adding sieges to the game is great. But all these ideas are insanely complex.
[rant on]What everyone seems to overlook is that a siege is, from a tactical standpoint, a very simple concept. You take an army, surround the city/fort/castle, then you simply sit down and wait for the enemy to run out of supplies.
Now in M&B that would just be plain boring but it emphisizes a point, you don't need catapults and the like for a siege. Take them out of the picture and you've probably cut the time it would take to implement sieges by a significant amount. I say get a working siege system in first, the equipment can be added in later to spice things up.[rant off]
So now that my rant is over here is my idea for a siege system:
==============
Starting the siege
1. Park yourself on the city in question and select a "siege" option from the menu.
2. Army needs to be atleast 3/4ths the size of the defending force.
3. The two lowest tiers of each type of soldier (farmer, watchmen, ect.), don't count towards that minimum as they wouldn't have the battlefield experience necessary to be of any help in a siege.
4. You need a minimum of 4 in tactics in order to start a siege yourself, otherwise you'd have to find an existing one and join in.
==============
The defenders advantages
1. Attacking force gets a -8 battle advantage automatically, unless it would be lower to begin with. That is reduced to -4 if the attacking force is roughly the same size as the defenders, 0 if they outnumber them (again lower units don't count).
2. Since the defenders have access to the cities supplies, there is a 60% chance that defenders will only be knocked out instead of killed.
3. Unconscious defenders recover on midnight, every day.
4. The only way into the city would be via the front gate. Now, this would be a choke point for the defenders to take advantage of so the defending froce will always out number the attackers three to one in actual battle.
(seems overpowered but keep on reading)
==============
How the siege works
1. Friendly warparties will arrive to help you with the siege.
2. Enemy warpartys will show up to harass you and occasionally escort caravans.
3. Enemy caravans will come in groups of three at each of the different times of the day ( morning, afternoon, ect.) unless there are already five caravans enroute to the city. Each caravan that reaches the the city will resupply it (all unconscious troops will be revived and ten new defenders will be added).
==============
What you actually have to do
1. The city can only be attacked three times per day.
2. If you prevent all enemy caravans from reaching the city for three days, the defenders lose advantages #1 and #2 until a caravan successfully arrives. After seven days they lose #3 as well.
3. City falls when all the defenders are dead or if it goes for 15 days without caravans. The number of enemy warbands doesn't matter, as long as you starve the city/kill the defenders you win.
4. That being said, enemy warbands will launch a siege of their own to retake the city if they aren't dealt with quickly after the dust settles.
==============
And thats it. So questions comments? Did I make myself look like an idiot in my first post?