Skree
Recruit
Or at least, i think/hope it would be easy.
As others have already stated, calculating dismembrement is difficult for the CPU, and even more difficult to implement a system wich makes them look realistic enough.
Then... here's my two cents of an idea.
Let's make different death animation for different degree of damage.
I'll explain:
Enemy has 4HP left, you hit him for 6HP.
Blunt damage: he falls on the ground, moves for a while, then stays still
Cut Damage: he brings his hands on his chest, then falls on knees, then on ground
Piercing damage: he brings his hands on his abdomen, leaning, then same as cut
Enemy has 5HP left, you hit him for 20HP
Blunt: he falls violently on the ground and stays still
Cut: he brings his hands on his neck, blood going all over, then falls on the ground
Piercing: same as above
Enemy has 5HP, you hit him for 50 damage
BLunt: he flies a short distance away, a meter or two, and stays still
Cut: beheading
Piercing: same as blunt, with blood, slightly less distance
You make a one hit one kill blow to an enemy of 80 or more damage
Blunt: enemy flies a LONG distance away
Cut: cut in half
Piercing: same as blunt, with blood, slightly less distance
What do you think about this system to create a bit of variety on death animations without (i hope) too much difficulty for Armagan?
As others have already stated, calculating dismembrement is difficult for the CPU, and even more difficult to implement a system wich makes them look realistic enough.
Then... here's my two cents of an idea.
Let's make different death animation for different degree of damage.
I'll explain:
Enemy has 4HP left, you hit him for 6HP.
Blunt damage: he falls on the ground, moves for a while, then stays still
Cut Damage: he brings his hands on his chest, then falls on knees, then on ground
Piercing damage: he brings his hands on his abdomen, leaning, then same as cut
Enemy has 5HP left, you hit him for 20HP
Blunt: he falls violently on the ground and stays still
Cut: he brings his hands on his neck, blood going all over, then falls on the ground
Piercing: same as above
Enemy has 5HP, you hit him for 50 damage
BLunt: he flies a short distance away, a meter or two, and stays still
Cut: beheading
Piercing: same as blunt, with blood, slightly less distance
You make a one hit one kill blow to an enemy of 80 or more damage
Blunt: enemy flies a LONG distance away
Cut: cut in half
Piercing: same as blunt, with blood, slightly less distance
What do you think about this system to create a bit of variety on death animations without (i hope) too much difficulty for Armagan?