Amount of Corpses (Poll)

What do you think of the current body count system?

  • How it is; 150 max

    选票: 1 3.0%
  • Bring back unlimited!

    选票: 19 57.6%
  • increase it to max 200 or 250

    选票: 1 3.0%
  • Make it moddable, so there can be something similar to battle size changer

    选票: 7 21.2%
  • Dead + Alive = Battle Size (Details below)

    选票: 5 15.2%

  • 全部投票
    33

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olliewilliams01

Sergeant at Arms
I've already mentioned this in another post, but I thought I would make a formal poll to see how people generally feel about this

I don't know about you all, but, call me twisted, I love seeing the ground littered with bodies after a battle. Just seeing the massive amount of carnage adds so much realism. What do you think?

Option 5 details: This was an idea I came up with (not that it's particularly revolutionary, I just hadn't heard it before): Make the sum of the live and dead on the battlefield equal to the total battle size, so the bodies won't disappear until reinforcements come. That way it won't effect the performance of the game as long as the battle size you set yourself does not.

Any thoughts? Am I just a messed up guy for wanting to see piles of dead people?
 
Aleczacool 说:
Faranox 说:
Good idea.

I've no idea why the dead bodies got a cap.

It was causing game instability, even on those computers which could handle it.

While I can understand that aspect of it, I think they throttled the amount of corpses back dramatically, and unnecessarily. For those who want unlimited carnage, leave the option in and add a notice that with that option turned on, game stability may suffer in larger battles. Or make it so it can be modded like the battle size changer, and not just the 5 or 6 options that they have now.

Removing unlimited corpses option killed a lot of the fun I used to get from surveying battlefields after a battle and admiring the amount of detail that went into creating this game.
 
At least make it so that it can be changed back with the use of mods.

Mods compromise the stability of a game anyways, so TaleWorlds is off the hook if any problems arise from the mod.
 
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