Count Delinard 说:
But as i remember the ambush perks did not exists in gamescom 2018 demo, so why would they add them after they removed the feature.
Count Delinard 说:
BannedThis also makes sence..... i hope this is not the case though. The ambushing feature is too good to be wasted on some criminals in towns.Do not look here 说:Why would a set of perks exist for that, though? I'd much rather expect it to be related with bandits ambushing player on the city streets (maybe setting those on others would be one of 'criminal activities' we've heard about but not really learnt anything about), than a flavour text for bandit lairs.
That, and maybe also the speed of building other buildings in the castles such as stables, armory etc, cant remember all the building we can build, but there are like a dozen of them....vicwiz007 说:To be fair on that point, "speed of building castles and walls" could be referring to upgrading them.
RoboSenshi 说:![]()
It's almost like they target the most optimistic and loyal users and proceed to crush their spirits.
Don't let them break you Piconi! It's too late for Terco and I.
Piconi 说:As a TW forum member, veteran of the utmost loyal Taleworlds community proud owner of M&B Warband, skilled in-game archer and rider, having spent hundreds and hundreds of hours in both singleplayer and multiplayer, i pledge myself to the sacred goal of making developers of this beloved, not yet released game, to introduce the AMBUSH system to the game, i will not yield, i shall make it happen, from this day, until my last day ?
Startiiiiiing now:
Total war series have really interesting concept that make ambushes work quite well in their games.
As for the grand map overview TW could prevent ambush spam by AI by doing next:
Making the ambush "stance", or "make ambush" decision when you stop,same like "read a book" or "make camp" and others that already exist in WB, possible only in FORREST areas.
That is easily achievable as there is already a "party slowing down" in forest areas in Warband. Same areas where you party slows down can be used to mark area where anybody is able to make an ambush.
Next they can make a "pre battle troop placement" only for the ambushers, while the ambushees are caught off guard by making their troops spawn on the battlefield disorganised and all unit types mixed up as oposed to already placed ambush troops VERY close to them.
As Battania is already my favourite faction, and for the reasons i mentioned in my previous post that i requoted just now, i believe they should have some sort of advantage in these scenarios, like dense forests all arround their faction and between their cities, their army NOT slowed down by forest areas and/or inability to ambush a party that is part of Battania faction.
Creating a successful ambush by remaining invisible on the map should be related to path-finding skill, as should ability to see an ambush before you fall in their trap be related to spotting skill.
It is maybe a dream, but a beautiful one and i will not yield ! ?
Piconi 说:Also this
Piconi 说:Battanian faction really makes no sence if they dont add ambush system. Why would they even mention it if they are removing it, or not adding at the first place ?
Battania is perfectly constructed for those kind of mechanics.
TW has most obviously found inspiration for that faction in early germanic tribes and celts that were most famous for their ambushes agains Rome (Teuteborg forest for example) and it would be their only advantage,besides superior numbers.
Without the ambush system, and/or some kind of increased multiplier for number of recruits you can gather in Battanian villages and towns (say 1.5x-2.5x more men), Battanians are doomed with their inferior armor, unfavorable faction position and lesser number of holdings.