What about the option to learn how to ambush nearby/passing enemies?
The storyline mentions Battanians ambushing, and it seems like it would suit at least a couple of the more missile-focused factions. It could be limited by scouting/tactics level and a percentage chance to avoid every character doing it, and serve as a reward for levelling those areas up, along with only being possible in certain terrain (forest, heavy snow, canyons etc). You could have an opposite trait option for a character with high scouting having a high percentage chance to spot a potential ambush and counteract it.
The mental image I've got is that the ambushing party deploys their troops in cover, the party being ambushed then is forced to deploy marching in a column, and then the battle begins with the ambusher breaking cover and attacking. Could also make playing as a small party or bandit more accessible as it could add a sort of guerrilla playstyle.
The storyline mentions Battanians ambushing, and it seems like it would suit at least a couple of the more missile-focused factions. It could be limited by scouting/tactics level and a percentage chance to avoid every character doing it, and serve as a reward for levelling those areas up, along with only being possible in certain terrain (forest, heavy snow, canyons etc). You could have an opposite trait option for a character with high scouting having a high percentage chance to spot a potential ambush and counteract it.
The mental image I've got is that the ambushing party deploys their troops in cover, the party being ambushed then is forced to deploy marching in a column, and then the battle begins with the ambusher breaking cover and attacking. Could also make playing as a small party or bandit more accessible as it could add a sort of guerrilla playstyle.