Am I trying to be too well rounded?

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akuthia

Knight
so here's my character, thus far

attribute_points = 0
skill_points = 0
weapon_points = 0

strength = 16
agility = 12
intelligence = 15
charisma = 14

trade = 0
leadership = 5
prisoner_management = 3

persuasion = 2
engineer = 0
first_aid = 2
surgery = 3
wound_treatment = 3
inventory_management = 4
spotting = 3
path-finding = 4
tactics = 0
tracking = 2
trainer = 4

looting = 4
horse_archery = 0
riding = 4
athletics = 4
shield = 1
weapon_master = 4

power_draw = 5
power_throw = 0
power_strike = 1
ironflesh = 2


one_handed_weapons = 101
two_handed_weapons = 96
polearms = 216
archery = 168
crossbows = 72
throwing = 23
firearms = 0

My main means of combat are trying to poke people in the head while riding on a horse in open field combat. I'm still sort of lost when I get into sieges, especially with a tower I try to take a bow and a long war axe, however, my archer skill isnt good enough to get more than maybe 3-4 kills from a quiver, and the war axe, while incredibly fun when i have room, is problematic in cramped areas like on the ladders. I've gotten a Ruby bow, but at the rate I'm going, I'm not sure I'll ever get to use it with the power draw requirement.
 
Concentrate on the Int skills, especially the 3 medic ones.. You can get the other stats up by a certain potion. Once you get to doing that can put skill points into power draw too, but be sure to have enough weapon mastery to raise the bow skill so you can hit something.
 
Thats what I was trying to do. Int seems to be, to me, the most important. not only do you get the medic skills, you get training, and you get another free point to put in another skill. once you get to the point where u can use the weapons you want, which for lancing,is low.
 
If you need armor, raid companions you are never gonna use. (I raided Sir Alistair's armor cause' it looks sweet.) On sieges, I get in the siege tower and sit there until the wall gets breached, then I go help out in the clean-up effort. For ladders, I switch out my usual load out for a glaive, sword, and the 2 biggest shields I can get.
 
Strength is good to have. You may be better off to go ahead and take it up to 21 with pd 7 for the bow, then go back and get agi and int. Agility for riding 6, and int for pathfinding and engineering. You can use your companions for the other party skills you need to survive. Looting, trade, healing skills and spotting n tracking can all be given to your companions.
 
See, I thought you got a portion of your teams skills, not the entire thing. for some reason 1/3rd of the rating is whats sticking in my head (what the +x is on your screen when you're looking at.. the party?)
 
akuthia 说:
See, I thought you got a portion of your teams skills, not the entire thing. for some reason 1/3rd of the rating is whats sticking in my head (what the +x is on your screen when you're looking at.. the party?)
Yes the +x is the party.
 
The +x that your're seeing at the party screen only appears for Party Skills, e.g. Pathfinding, Trade, etc. For these skills, only the one which is highest in the party will count. However, there's a special bonus if you're own character specialises in them, known as a "Leader Bonus", meaning the higher your characters points in that skill, the higher the bonus.

For example, if you had a companion with say 8 Pathfinding, but your character has a 6 Pathfiinding, then your character gives a +2 bonus to the skill, hence the total party Pathfinding skill becomes 10. Even better is if your companion has a Pathfinding of 10, meaning that with the +2 bonus, the total Pathfinding Skill becomes 12, past the max. This bonus caps at 14, when both you and your companion has a 10 in the respective skill.

Note that this only works between your character and a companion with the highest skill, not between two companions. Hope that wasn't too complicated and I hope I have everything right. Feel free to correct me if I don't.
 
Drats. I tihnk im gonna restart then. it sounds like the best plan of action, is to have each companion take one of the party skills and max it. I've been rounding them all out for the most part...
 
akuthia 说:
Drats. I tihnk im gonna restart then. it sounds like the best plan of action, is to have each companion take one of the party skills and max it. I've been rounding them all out for the most part...

IMO the most important party skills to have maxed are the 3 healing ones and pathfinding, if you have Leslie and Ansen, make them archers and pump there int from level one, its pretty easy to max those.
 
sir jocelyn takes care of the training. he is lvl 37 or so and has trainer at lvl 5 from the beginning. the best thing is to spend all points you get into intelligence. with qualis gems and the most honourable finneas de digit you can easily get your other skills to the maximum of 63 and in the process also increase the weapon skills above 500.
this way may be a bit hard in the beginning, but as soon as you have a decent army and start taking out special spawns (well, alaric von brouhaha actually doesnt require anything to defeat) things start getting quite easy.
 
Just take strenght and agility, so you can get lots of power strike, iron flesh, power draw and riding. Your can give your companions all those useless skills like those 3 medical things and engineering. You dont need learedship since you got renow from battles. So taking leadership or charisma is waste of skillpoints. Persuasion is good tho.
My char has 10 power strike, 10 iron flesh, 10 power draw, 7 riding, 8 horse archery and Ansen has 10 every medicalskills and 10 engineering.
 
Jaoz 说:
Just take strenght and agility, so you can get lots of power strike, iron flesh, power draw and riding. Your can give your companions all those useless skills like those 3 medical things and engineering. You dont need learedship since you got renow from battles. So taking leadership or charisma is waste of skillpoints. Persuasion is good tho.
My char has 10 power strike, 10 iron flesh, 10 power draw, 7 riding, 8 horse archery and Ansen has 10 every medicalskills and 10 engineering.

^ lol.  just lol.
 
Jaoz 说:
Just take strenght and agility, so you can get lots of power strike, iron flesh, power draw and riding. Your can give your companions all those useless skills like those 3 medical things and engineering. You dont need learedship since you got renow from battles. So taking leadership or charisma is waste of skillpoints. Persuasion is good tho.
My char has 10 power strike, 10 iron flesh, 10 power draw, 7 riding, 8 horse archery and Ansen has 10 every medicalskills and 10 engineering.

this is not even a veritable tactic for vanilla warband. you cant lead a sufficiently large warband without leadership, as renown only increases party size and not morale.
moreover in PoP strength, agility and charisma can be obtained with the help of elixirs of arkon and spending all points on intelligence enables you to max out all fighting skills, leadership, persuasion and at least one or two additional skills.
 
Eh, I tend to be fairly well rounded, myself. I limit myself to two elixirs per character, because I want to start getting those awesome strange rune weapons for myself and my companions earlier rather than later. And really, +4 str/agi/cha is pretty good, imo. Sure +6 or +8 is better, but you only really need 21 str and 18 agi. I mean sure you'll put more points than that in eventually, but... meh. I try to have my main character have points in non-combat things like Tactics, Trainer, Inventory Management, Persuasion, Prisoner Management, and Leadership. I leave everything else to my companions. After I get all the books, I make sure to round everything I got a bonus point in up to 2, so that I confer a bonus to my companions' skills.

Lately I've run into some trouble, because I made a Jatu character. He needs points in Ironflesh, Power Strike, Power Throw, Shield, Athletics, Riding, Horse Archery, and he started with a bunch of points in Power Draw/Tracking/Spotting/Pathfinding so I want to take those up to an even number... so... basically, he's got too much stuff in too many things. I wanted to use a Jatu Honor Lance, mainly. Then I thought... I need an actual weapon in case I get dismounted, so I needed a sword... but then it's Lance, Sword, Shield... and blank. So I decided to take a throwing weapon... which means Power Throw and Horse Archery, so... yeah. Chaos. Oh well. Maybe he'll get more than two elixirs, so I can pump his intelligence up a bit.  :razz:
 
Veddion 说:
Eh, I tend to be fairly well rounded, myself. I limit myself to two elixirs per character, because I want to start getting those awesome strange rune weapons for myself and my companions earlier rather than later. And really, +4 str/agi/cha is pretty good, imo. Sure +6 or +8 is better, but you only really need 21 str and 18 agi. I mean sure you'll put more points than that in eventually, but... meh. I try to have my main character have points in non-combat things like Tactics, Trainer, Inventory Management, Persuasion, Prisoner Management, and Leadership. I leave everything else to my companions. After I get all the books, I make sure to round everything I got a bonus point in up to 2, so that I confer a bonus to my companions' skills.

Lately I've run into some trouble, because I made a Jatu character. He needs points in Ironflesh, Power Strike, Power Throw, Shield, Athletics, Riding, Horse Archery, and he started with a bunch of points in Power Draw/Tracking/Spotting/Pathfinding so I want to take those up to an even number... so... basically, he's got too much stuff in too many things. I wanted to use a Jatu Honor Lance, mainly. Then I thought... I need an actual weapon in case I get dismounted, so I needed a sword... but then it's Lance, Sword, Shield... and blank. So I decided to take a throwing weapon... which means Power Throw and Horse Archery, so... yeah. Chaos. Oh well. Maybe he'll get more than two elixirs, so I can pump his intelligence up a bit.  :razz:
Should have used that blank for a blunt weapon. slash em with your sword then follow it up with a hard knock to the head. Money every time you knock em out. Or, at least. that is what I did.
 
Dathlos 说:
Veddion 说:
Eh, I tend to be fairly well rounded, myself. I limit myself to two elixirs per character, because I want to start getting those awesome strange rune weapons for myself and my companions earlier rather than later. And really, +4 str/agi/cha is pretty good, imo. Sure +6 or +8 is better, but you only really need 21 str and 18 agi. I mean sure you'll put more points than that in eventually, but... meh. I try to have my main character have points in non-combat things like Tactics, Trainer, Inventory Management, Persuasion, Prisoner Management, and Leadership. I leave everything else to my companions. After I get all the books, I make sure to round everything I got a bonus point in up to 2, so that I confer a bonus to my companions' skills.

Lately I've run into some trouble, because I made a Jatu character. He needs points in Ironflesh, Power Strike, Power Throw, Shield, Athletics, Riding, Horse Archery, and he started with a bunch of points in Power Draw/Tracking/Spotting/Pathfinding so I want to take those up to an even number... so... basically, he's got too much stuff in too many things. I wanted to use a Jatu Honor Lance, mainly. Then I thought... I need an actual weapon in case I get dismounted, so I needed a sword... but then it's Lance, Sword, Shield... and blank. So I decided to take a throwing weapon... which means Power Throw and Horse Archery, so... yeah. Chaos. Oh well. Maybe he'll get more than two elixirs, so I can pump his intelligence up a bit.  :razz:
Should have used that blank for a blunt weapon. slash em with your sword then follow it up with a hard knock to the head. Money every time you knock em out. Or, at least. that is what I did.

Yea, i go with a blunt tipped lance for that, and a giant war axe for my attacking weapon, its one of the few polearms I can find, outside of staffs that can be swung, instead of just poked.
 
Jaoz 说:
Just take strenght and agility, so you can get lots of power strike, iron flesh, power draw and riding. Your can give your companions all those useless skills like those 3 medical things and engineering. You dont need learedship since you got renow from battles. So taking leadership or charisma is waste of skillpoints. Persuasion is good tho.
My char has 10 power strike, 10 iron flesh, 10 power draw, 7 riding, 8 horse archery and Ansen has 10 every medicalskills and 10 engineering.

My good sir I am very tempted to call you a noob... but,

Trollolololol
 
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