Am I the only one.

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Kealac

Veteran
Basically, I feel as if its such a shame when I get lanced down or shot down by people playing different Mount&blade to me (I know its legitimate and fun to not be a footman) but I just want one game, maybe just one game, where I get some good swordfights without being crossbowed, arrowed or lanced randomly in the middle of an epic swordfight. I know its too much to ask but goddamnit I want a game where its just footmen. Futile futile futile. I'm sorry for even burdening you guys with this, I'm basically just waiting for the time where we can host footmen games and just charge at eachother going AAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHH!!!!!. Without the reality of cavalry swiping or archers sniping. Just feels like Warband would be better with a little more game customization. All archers would be so much fun, as a choice, so would all cavalry, so would all footmen. Just throwing it out there.

Apart from that, had a great time on Warband and thanks for the beta invite. Baerdolln is the name, you'll kill me, I'll kill you, but you will rarely find me on a horse or looking down the sights of an xbow... or a bow for that matter. Vaegir Spearman, Swadian Infantry, Nord Veteran. (If push comes to shove Rhodok Sergeant or Khergit Lancer). Community building WOOP. So much fun. Just wish I could fight for ages against other footmen without the threat of those other admirable people lancing me in the arse or shooting me in the arse.
 
i would like to play infantry only games, organized footman fight would be great fun with no throwing weapons, bows, or horses.

Also imagine some kind of king of the hill game with only footman would be great
 
im sure that once we're able to host our own warband servers there will be some way for us to customize the battles, and if theres not someone will proberly work there way around it and mod it - just give it some time and see what happens
 
Maybe if the horses were balanced and infantry was buffed you'd see more foot/swordfights like in .59.

As it is, Cavalry just utterly dominate open areas, so it's not worth running many infantry units unless it's Village.

I agree with you though, you're not the only one.. game feels like Mount&Mount at the moment.
 
test 说:
Maybe if the horses were balanced and infantry was buffed you'd see more foot/swordfights like in .59.

As it is, Cavalry just utterly dominate open areas, so it's not worth running many infantry units unless it's Village.

I agree with you though, you're not the only one.. game feels like Mount&Mount at the moment.

lol, Mount&Mount, good one  :lol:

I feel the same way as well, but don't forget, we are here to beta test. Of course, as Test has pointed out more than once before on the forums, the new polearm animations have lost a lot of range and make it extremely difficult to defend against cavalry even with a pike.

However, if you see anyone in US server 2 (the deathmatch server), chances are they are having manual block duels  :mrgreen:
I go there whenever I can to duel.
 
test 说:
Maybe if the horses were balanced and infantry was buffed you'd see more foot/swordfights like in .59.

As it is, Cavalry just utterly dominate open areas, so it's not worth running many infantry units unless it's Village.

I agree with you though, you're not the only one.. game feels like Mount&Mount at the moment.

It is still easy to kill a horse with a pike. I also almost only play infantry, making horse shish is my specialty.
The only problem is when the cavalry significantly outnumber the infantry/all the pikemen try and gank a dehorsed guy and get lanced.
 
A pikeman at best can stop one horse at a time every few seconds, maybe trading a stab (which won't reliably kill a horse now) for being knocked over.

A single cavalry player can charge through a column of men, trample killing one, lancing another, and knocking over the rest.  Then the rest of the cavalry mop up and reapply knockdowns.  It's easy as pie and happens every game, just pick the people looking at infantry/trying to block projectiles.. one hole and the entire formation is screwed.  With the new maneuver numbers you can knock people over right as they get back up, and stay at the perfect range where your lance outranges anything that isn't a pike easily.  If it's an archer just pull out a swinging weapon and he'll never have a chance to attack.  Before if you missed a charge, the infantry player would be safe for several seconds while you turned to prepare for another charge.. now the downtime is almost non-existent.  Cavalry vs foot feels like it doesn't even take effort anymore.
 
ahem..i guess this was mentioned somewhere already, but the Braced Spear and the Spear Wall system in general would greatly balance these cavalry vs. footmen things out.

I believe that the Braced Spear should be implemented into the vanilla game combat features.

As a good example - the Spear Wall system implemented in NE mod. VERY handy.
All credits goes to Mercenary and Jinnai
http://forums.taleworlds.com/index.php/topic,49800.msg1296441.html#msg1296441
 
I find horses and the whole pike thing really annoying and quite hard

when I'm a lancer i really can't use a spear, it's just really complicated to me, trying to hit them before they get me  (most of the time they get me) and my horse usually gets killed in the first 20 secends and then everyone rushes over to me and kills me before I even get up

when I play as a foot soldier I kinda feel a little intimidated when the map is full of horses and I'm being chased down by 3 at one time.

I miss the old style of fighting from "Mount&blade"
 
Its rather easy to down a horse charging you. I mainly use a nice and hefty 2h weapon, time the slash so that I cleave of the head of the horse before the lance hits me. This causes the horse and rider to fall. Then you move in for the kill.

I'm not very good in M&B at all, but killing horses must be the simplest thing in warband.

A little hint, if the horse stops for some strange reason, don't kill the horse, aim for the raider. Its pretty useless to fight footmen from a horse that's standing still.
 
test 说:
A pikeman at best can stop one horse at a time every few seconds, maybe trading a stab (which won't reliably kill a horse now) for being knocked over.

A single cavalry player can charge through a column of men, trample killing one, lancing another, and knocking over the rest.  Then the rest of the cavalry mop up and reapply knockdowns.  It's easy as pie and happens every game, just pick the people looking at infantry/trying to block projectiles.. one hole and the entire formation is screwed.  With the new maneuver numbers you can knock people over right as they get back up, and stay at the perfect range where your lance outranges anything that isn't a pike easily.  If it's an archer just pull out a swinging weapon and he'll never have a chance to attack.  Before if you missed a charge, the infantry player would be safe for several seconds while you turned to prepare for another charge.. now the downtime is almost non-existent.  Cavalry vs foot feels like it doesn't even take effort anymore.

Course it depends on the cavalry, maybe I need to face you a bit more with the new patch for a real challenge :grin:

However if that collumn of men all had spears/pikes I think that horse knockdowner is doomed. When there is no cavalry support, infantry need to be on maximum alert at all times covering all directions, at all times. If people playing as infantry are not playing as well as they should then of course a cavalryman and his friends taking full advantage of all these things you talk about will win. The infantry need to make use of everything they have too, normally though all it takes is one guy to be dehorsed and they all rush in to try and get the kill leaving it all wide open.

Oh and I took out 4 horses in about 5 seconds earlier today with nothing but a great axe and 1 throwing spear. Course they were nothing compared to you in skill level and it was on hilly ground. But still it can be done. Course I got horse archered after that and did not kill the (now) infantry :sad:


 
test 说:
If it's an archer just pull out a swinging weapon and he'll never have a chance to attack.
Tricky part would be avoiding an arrow in your skull while you're drawing said weapon. Unless it's Khergits, then you can play the "how many arrows can I collect" game.

stygN 说:
A little hint, if the horse stops for some strange reason, don't kill the horse, aim for the raider. Its pretty useless to fight footmen from a horse that's standing still.
You can still hit both hitboxes with overhead attacks. Comes in quite handy ...
 
Maybe if the horses were balanced and infantry was buffed you'd see more foot/swordfights like in .59.

As it is, Cavalry just utterly dominate open areas, so it's not worth running many infantry units unless it's Village.

Surely you jest?  Horses are way more balanced today than they were.  The only way cavalry dominate in open areas is if there's more than one of them against a target.  One to distract and one to get the killing blow.  And that's how it should be.  If you're outnumbered, you should die most the time. 

A single cav against a single infantry man should result in a downed cav every time (assuming the infantry man has some kind of pike/spear weapon).  Horses die in about two pike thrusts when standing still (you just reared up for instance) and usually one pike thrust dead on.  Also a lot of weapons can be used while jumping to completely destroy the rider (glaives, for instance). 

I play almost solely cavalry (the other classes are too slow) and I avoid one on one fights with infantry because I know my horse will go down pretty much every time, then I'm dead in the water.  Now, if they don't have a spear like apparatus, then that's an entirely different situation and they probably should die for being unprepared.  Though you can still down a horse with a sword, it's just harder.  Although a lot of people swing at the horse instead of thrusting, butchering their reach (sabres are SOL...).


A big part of the problem is you have people aiming for the rider instead of the horse.  Infantry need to focus on the horse, because aiming at the rider is just going to result in a blocked hit.  The horse can't block, however, and once on the ground, the cav will be swarmed or likely just lose 1 on 1 since most infantry have better stats any how (assuming equal player skill). 

One thing that does need to be fixed is the sliding animation though.  Currently the rider falls off and slides and sometimes stays in that one area, sometimes teleports back.  Impossible to tell where they actually are, so the infantry man misses out on their free hit 90% of the time.
 
I like playing an infantry role as well and I don't let that limit my ability to see the game through confined lenses. I'm here to have fun fun, I also experiment crossbows, archers and cavalry. After infantry, my favourite is cavalry since I get easier kills and run around the map faster. I'm decent as a spearman vs cavalry, even if I have just a simple spear. And if I have a pike, watchout :razz:

If you want to duel one on one without distractions do so in Team Deathmatch so you can respawn in 3 seconds. When you enter a server, you can just ask if someone wants to duel and meet them at same place. I'm sure it will work wonders in a server with just a couple of people. You can also do boxing duels with your bare hands (press G to lose your weapon or just sheat your weapon) but that it's pretty boring. Funny, I remember I had one guy on a Team Deathmatch that had 1 shield and his other 3 slots were throwing weapons because once he was done he came at me punching me in the face. I ran away because I don't want to kill at such a massive disadvantage or if they fell to the ground. But it was funny.
 
Haha, nice amount of replies for a post I barely remember making, I was so drunk when I wrote it. Still, you guys have brought up some good points. I for one just find it pretty annoying when you are charging towards an enemy on foot with sword and board and he just turns his tail and runs with his crossbow and then turns around to shoot you with it a bit. I just want to say in the style of old heroic cinema: "FIGHT ME!!! FIGHT ME!!" only to get bolted through the side of the hip. But hey, each to thier own. Some people play M&B to find unrealistic ways of owning people, I play it to fill 2 hours of my day with epic, often to great success.
 
I always play as Infantry. The only time I am taken down by Cavalry is when they outnumber me. Infantry requires you to have a few mates to back you up. Cavalry can go solo and just flank the enemy.
 
I'm not in beta, but I would LOVE infantry duels with manual blocking...

But a normal battle or deathmatch is definitely fun too. I want to fight archers and horsemen too, even if it means I'll be less effective at times.
 
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