Plenty of things you do in the game other than battles are no closer to being a lord or a king. Hey king, could you deliver these cows to town for me please? If I buy these grapes, I can sell them for 10 denar profit each 3 days ride away.
It's another mechanism, another skill branch. There's no reason to use it if not interested, any more than someone needs to grind looters single handedly to level up their combat skills if they're not interested.
I see a lot of people raging about how it's too overpowered and unbalanced, and some even say to put an npc do it or get rid of the mechanic entirely, but tbh i agree with the overpowered thing cuz with iron hardwood and steel you get a 100k javelin...
Still, i remeber the first time i saw the enter smithy option and it just blew my mind how many cool stuf you can make. Yes it's hard to get parts, yes it's kind of grinding, yes it eats up a lot of time, and yes i agree with those, but jeez it's beautifull. I mean.. all the options to make a cool sword, to name it , to make it strong, or even the need for more and more weapons from others to smelt and then use the metal for new things... I just love it.
Instead of damn scraping this why not add something new, maybe some more decorative parts for axes and stuff cuz there are few parts there.
And why rage for the hard way to get parts when you have specifically perks tol learn new parts. The smithy is meant to use with many companions, not only by yourself.
I really hope they just polish the smithing part and not completely remake the whole thing, it would just be a giant shame to lose all those great unique designs for weapons..
It definitely does in my play style. Each time I am on the battlefield I use my crafted weapons. I love them. Without these custom weapons I wouldn't probably play the game anymore, 'cause its boring...You have this weird amalgam of stamina, charcoal and weapon spamming that doesn't exist anywhere else in the game.
Could have quests to remake famous clan weapons (no doubt, broken in the Battle of Pendraic), with varying stiff skill requirements, unlocking special high tier weapon components that can't otherwise be accessed.Maybe some noble quests for certain types of weapons would be a useful addition.
Smithing has a more issues than this. Having a stamina system is beyond stupid this is not a mobile game, even mmos don't do this ****. The randomness of unlocks is another glaring problem.Smithing is good as it is . Just two issues:
1 - overpriced. One handed sword Is not too expensive, but javelin and two handed weapon could be over 100k.
2- progression. Crafting one handed sword not leveling skill too much. Buy craft javelin or 2 h weapon and your skill increases like crazy and unlocked parts flooding no tomorrow.
Fix that and it's good to go.
Can make rakeI like the idea, however it is completely broken
Dude can you stay in a damn smithy all Day long smelting weapons and forging New ones and making ingots of metals just cuz your lord says it?Smithing has a more issues than this. Having a stamina system is beyond stupid this is not a mobile game, even mmos don't do this ****. The randomness of unlocks is another glaring problem.
Why is the randomness a problem? Put it another way - if the unlocking was linear, people would be complaining about it being predictable. Some moderating of the randomness might be helpful; making sure you have unlock in ascending tiers commensurate with your skill level, say. Or perhaps unlocking parts corresponding to the culture of the town you're smithing in.Smithing has a more issues than this. Having a stamina system is beyond stupid this is not a mobile game, even mmos don't do this ****. The randomness of unlocks is another glaring problem.
Why is the randomness a problem? Put it another way - if the unlocking was linear, people would be complaining about it being predictable.
Well whyIt's one of the most ill conceived crafting mechanics I have ever seen in any game.
Because getting tier 5 parts unlocked long before t1 or t2 parts is counter-intuitive. It's a progression system so you're suppose to progress from worse to better not the other way around.Why is the randomness a problem? Put it another way - if the unlocking was linear, people would be complaining about it being predictable. Some moderating of the randomness might be helpful; making sure you have unlock in ascending tiers commensurate with your skill level, say. Or perhaps unlocking parts corresponding to the culture of the town you're smithing in.
Are you really arguing for realism on a discussion about smithing? If you want realism then why would a lord or mercenary even think about doing smithing? Smithing wasn't some noble leisure activity, it's hot, dirty and tiresome work not something a king, count, duke, etc would ever be caught dead doing.Dude can you stay in a damn smithy all Day long smelting weapons and forging New ones and making ingots of metals just cuz your lord says it?
It adds a little bit of realism to not make it just op
I mean yea, i get your point, but still
The skill progression is linear and predictable. The specific weapon parts unlocked is not. Some games I unlock sword parts early, sometimes maces, sometimes axes. That's fine. Sometimes I unlock sword grips but not many blades, or a variety of mace heads but only a basic shaft. That's fine too, in a game.Lol, no they wouldn't. Linear progression is what players expect, I've literally never seen anyone complain about a progression system being too predictable. Name me one game remotely like bannerlord with random progression over linear progression.